this post was submitted on 16 Jul 2025
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I got AC: Unity on sale on steam so I've been replaying that. The controls are pretty jank and rough, but I'm still enjoying it.
I’ve had a fair few talks on here recently about Unity. I liked it way more than the general consensus. I’ve heard there’s a really good mod for it that fixes nearly all of the problems, but I haven’t tried it personally.
I was looking at some, but there aren't too many that aren't just new outfits or skins to play with; at least on nexus.
Edit: they did a lot with Unity that I actually really liked. Between the co-op multiplayer missions/heists and story, you also had murder mysteries to help solve, and the "Paris Stories" (I actually quite like them. The Madame Tussaud ones are cool), on top of the assassin contracts. The gear customization was also probably my favorite of any other AC game aside from maybe Odyssey. I also kinda like the city events too, they let me roleplay a peacekeeper of the people type of character.
I haven't played Mirage or Shadows, but I wouldn't mind if they brought back some more "detective"/vigilante type stuff in the future.
They had a lot of good ideas in Unity. It's such a shame that its poor launch basically single-handedly caused Ubisoft to pivot into the RPG style AC games instead.
Even though the controls are somewhat clunky, the concept of the free run up/down in Unity is amazing, and could have ended up being truly stellar had they continued to work on it. When you get it to work in Unity and you string together a nice parkour sequence you feel like a million bucks. The animations are just the best in the series, and Paris is the best AC city they ever created (and it's not close).
Tbf I didn't mind the RPG ones. I think Origins struck the better balance of having a linear story while still letting you build Bayek how you wanted.
I liked Odyssey, but I didn't really care for how there were multiple endings, because it doesn't make sense from a narrative or lore standpoint. The Animus is supposed to show us the genetic memories of people who lived in the past, so shouldn't everything that happens in the Animus actually have happened in the past? Why are there multiple choice endings, or discussions for that matter? Still, it was fun for the power fantasy it was.
Valhalla was just too much.
To be honest they kind of just gave up on the whole modern day angle, which I personally find a shame. But I agree with you, it makes no sense to have multiple endings given what the Animus is supposed to be. I mean, that's the whole reason we were getting stuff like "Game Over: Ezio never killed civilians" earlier.
I just checked, the mod I was referring to is ACUFixes.
Yeah customization was good in that game, I also seem to remember liking customization in Syndicate but I can’t remember it now.
So I've played with that mod now for about a day, and it's really nice. The toggleable hood is a very nice touch, being able to shoot or drop bombs almost whenever is amazing, and they fixed the window thing.
I play this game almost exclusively with a controller, so I can't really take "full" advantage of the mod, but a lot of the parkour stuff still translates as it's just a different button map.
I also got a cloth physics mod to fix the stuff/heavy cloth physics, and it's just an absolutely incredible feeling to have the long coats actually flowing when you move again.
Oh good, I’m glad I recommended it then. I’ll have to try the mod when I next play Unity. No idea when that’ll be though.