this post was submitted on 28 Nov 2025
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A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with "low effort" products.

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[–] catfeeder@piefed.blahaj.zone 35 points 3 days ago (3 children)

Indie gamedev existed for years before AI. You can just sit down and make a game. And if you don't care enough to actually work on it, why would people even spend their money on "your" product?

[–] Tyrq@lemmy.dbzer0.com 18 points 3 days ago* (last edited 3 days ago) (2 children)

Because these people do not understand the concept of craft nor care about the process of creating, they are soulless goons looking to grift people. It's not their fault that society is so fucked that it's necessary to trick and rob people so they can eat...

[–] catfeeder@piefed.blahaj.zone 14 points 3 days ago (1 children)

Yeah, they don't understand that the process of learning, of making mistakes and hitting dead-ends as you create your work of art is fucking important! Failures can lead to unexpected changes to your initial idea, and they might improve your work or at least make it iconic (the classic example of the fog in Silent Hill that was added to offset a technical limitation). You can't have that if the entire process of creating a piece is automated.

[–] golden@sh.itjust.works -3 points 2 days ago (1 children)

Games used to be programmed in low level code, if you don't care enough to hand code your game and instead rely on machines to "compile" it for you, why even spend money on "your" product that's all high level machine generated code?

[–] catfeeder@piefed.blahaj.zone 2 points 2 days ago

There's a difference between coding your game in high level code + making all the other stuff like assets, levels and music and asking thiefgpt to ~~generate~~ plagiarize assets and music for you.