SpiderUnderUrBed

joined 6 months ago
[–] SpiderUnderUrBed@lemmy.zip 0 points 1 week ago

I'm curious about the sizes of nfts, crypto and blockchain compared to the ai bubble

 

Here is a volume I created with two nodes, not replicated but rather distributed:


[nix-shell:~/hdd]$ sudo gluster volume info gv0
 
Volume Name: gv0
Type: Distribute
Volume ID: 8db02f86-0d22-48d5-952e-192b5eb4397c
Status: Started
Snapshot Count: 0
Number of Bricks: 2
Transport-type: tcp
Bricks:
Brick1: hostnuc:/home/spiderunderurbed/hdd/gluster/brick2
Brick2: raspberrypi:/home/spiderunderurbed/hdd/gluster/brick2
Options Reconfigured:
storage.fips-mode-rchecksum: on
transport.address-family: inet
nfs.disable: on

[nix-shell:~/hdd]$ 

Respective partitions both the bricks are on: Rpi:

└─sdc2
       8:34   0   1.9T  0 part /home/spiderunderurbed/hdd

Hostnuc:

├─sda1
│      8:1    0   1.6T  0 part /home/spiderunderurbed/hdd

When i run df -h where i mounted it:

spiderunderurbed@raspberrypi:~/gluster-mount $ df -h .
Filesystem      Size  Used Avail Use% Mounted on
localhost:/gv0  1.9T   20G  1.9T   2% /home/spiderunderurbed/gluster-mount
spiderunderurbed@raspberrypi:~/gluster-mount $ 

I only see the size of my pi's partition, and not the full 3.5T i should be getting, why is this? and how to fix it.

[–] SpiderUnderUrBed@lemmy.zip 1 points 1 week ago

Omori, not much to add, it was the first game to give me goosebumps, or only game so far, and truly feel sad

 

Ncdu takes ages to run on my system, its like 500GB+ of storage space, but it takes roughly an hour to finish scanning, probably a bit less, is there any alternative which either constantly monitors my files so it always knows the sizes for me to navigate or is significantly faster than Ncdu?

 

Is there any js module for lazy-loading a files content? in vanilla js, (that a import via a script tag), so that if i scroll enough, it will send a request to the server for more of a files content, at a specific chunk of it, and the browser will add the rest of the content to the file viewer/editor

I am making a filebrowser, and so far i implemented navigating folders, uploading files, next I would like to make a file editor, so its not the html page itself I want lazy-loaded, I want a file to be lazy-loaded into the editor, again, so you scroll enough, and it will fetch the chunks from the server (i can figure out the backend bit, I would like it if it worked with multexjs or multipart in rust and I dont have to manually sort out file chunking but thats not a hard requirement.)

Alternative to modules would just be code i can use

 

The image shows what happens when i boot on the ISO, i get the error:

x sysroot-nix-rrv\v2dstore.mount - /sysroot/nix/.rc-store
    Loaded: loaded (/nix/store/1779scwag89fja51b1q7jg5savcj5tyrlnltrd-fstab; generated)
    Active: failed (Result: exit-code) since Tue 2023-07-29 18:37:53 UTC; 35s ago
Invocation: 94ea87636cc24a4c83d8e147275a8124
    Where: /sysroot/nix/.rc-store
    What: /iso/nix-store.squashfs
    Docs: man:fstab(f)
    man:systemd-fstab-generator(8)
    Item peak: 1.9M
    CPU: 9ms
Jul 29 19:37:53 hostruc systemdf11: Mounting /sysroot/nix/.rc-store...
Jul 29 19:37:53 hostruc mountt2531: mount: /sysroot/nix/.rc-store: failed to setup loop device for /iso/nix-store.squashfs.
Jul 29 19:37:53 hostruc systemdf11: sysroot-nix-rrv\v2dstore.mount: Mount process exited, code-exited, status=82/n/a
Jul 29 19:37:53 hostruc systemdf11: sysroot-nix-rrv\v2dstore.mount: Failed with result: exit-code .
Jul 29 19:37:53 hostruc systemdf11: Failed to mount /sysroot/nix/.rc-store.

and I am pretty confident this is because I have initrd systemd on a iso build, so does anyone know how I can fix this issue in either my flake where i set how the iso is built or in main.nix (which i linked), which is about initrd settings main.nix (imported in configuration.nix): https://pastebin.com/3VVv4epH flake.nix: https://pastebin.com/yzVrJ0YJ

Image

 

is /run shared to the real filesystem after the initrd stage? like what directories are shared to the real filesystem after initrd, or what files. Or is everything just inaccessible in the real filesystem from the initrd phase.

 

To preface this, I am a supporter of SKG, my main issue with things like 'The Crew' was an unclear end date and it being terminated without reason. I think that the EU should only allow companies three models of selling products, a product, where when you buy something, it can run offline off the bat. A regulated service, where you SPECIFY clear MINIMUM end dates (the game can be terminated after this date, not HAS to be terminated, to avoid guessing, but can be), and a live service game which has its software turned over to people upon EOL.

I think that second option is where me and alot of SKG people diverge in viewpoints, I dont care about big AAA studios mainly, but games cannot be unique in how it handles services, the whole "can be EOL'ed" at any time for any reason is something which I would not like for ANY service gaming or not, but the whole idea of services which can be taken away is not as much as a issue for me if done responsibly, (minimum date specified clearly, not just in contract, and proper reasons among other things).

The reasoning for this is because, it seems weird to set a entirely new direction for video games, things like, a gym membership, or pieces of software or just something where you have x time with a service. For the most part, they will disclose when it ends, and usually clearly, unlike games, the issue with games might come with guessing the end date, but this can be better solved by just, having a minimum date where after that point, it can, but does not have to be taken down, and any time before that date, I do not care if its difficult for upkeep of the game, even in bankruptcy, there was a contract made and it should be followed.

Exceptions will be if you bought a item from that game which could be revoked upon EOL of that date, so the game should either offer refunds, or just give the software out, (going to what I think should be the third model of how games can be sold), or maybe offer terms on how long you get to retain that item. The reasons I state things like this is because, there isnt that much difficulty in architecting games going forward to be able to be handed off to the community at EOL. But there will be some difficulties and things that need to be maybe dropped when it comes to game development (i am not confident about this point, as maybe anything could be made differently in a way that aligns with how SKG wants it to be). You could say games are not services, but it could be that the thing you purchase is like a service to access that product (like steam, but i might be wrong on this)

I hope that the second way to offer games (regulated services), would be used infrequently, for like niche games, and not abused by AAA companies, and I dont know if it would be. I do not say this for their sake but rather because games cannot be unique in how it offers/forbids live-service games without a EOL plan to send it over to the community but should make sure it is handled responsibly through adding what they would like companies to do, but also the acceptable middleground.

If I am misunderstanding something, please correct me.

 

Would this even give a significance preformance gain? allocating only P-Cores to games, and for games that make my laptop thermal throttle (it gets hot then very laggy until it cools), would the inverse (E-Cores) do anything? Mainly im looking to improve the performance of games, also how would i do this?

 

Like how on Debian's website, you can find their ISO's and other related files in this very simple file browser layout which looks kind of old but I want that, know any projects or way to set something like that up? The modern self-hosted stuff just does not seem simple enough, and both aesthetically and from a functional perspective I would like something like what debain does with their own files. I also want it to be reliable, for some reason, with both immich and nextcloud, a relative of mine was unable to download alot of photos without the download not even starting on Nextcloud, or it stopping 30% of the way on immich, if reliable downloads necessitate a desktop app with their own unique file exchanging protocol I would be ok with that too (willing to compromise with the desired aesthetic and minimalist design)

The ideal thing is the thing here: https://cdimage.debian.org/debian-cd/

[–] SpiderUnderUrBed@lemmy.zip 1 points 3 months ago* (last edited 3 months ago)

I dont think i ever set AV1 encoding inside OBS, looking at my settings, it just shows h.264: Picture

[–] SpiderUnderUrBed@lemmy.zip 1 points 3 months ago (3 children)

I tried nvidia-offload, as I set up PRIME awhile ago, it didnt help, here is the logs, if its useful: https://pastebin.com/CiJ4Zyjw

Idk if OBS would actually respect the GPU being handed to it, or if it'll do something weird with screen capture, its weird per-gpu settings is not a option with OBS, if this is a OBS bug, i can file a bug report. Hopefully it can be resolved here.

[–] SpiderUnderUrBed@lemmy.zip 5 points 3 months ago

Unfortunately as the post said, atleast two of those things are actually useful skills

[–] SpiderUnderUrBed@lemmy.zip 1 points 3 months ago* (last edited 3 months ago) (5 children)

I have the hyprland portals installed, and the kde ones, due to some issue I had to explicitly install them so idk if that will mess with the way applications handle it, assuming not, and yes I have two gpus, one dgpu, and one igpu, the dgpu is directly connected to my hdmi, does OBS stuggle with 2 gpus? still, that sounds like it would be a issue with capturing the monitor managed by my igpu. Not a reason to stop a second pipewire capture.

What logs do you need? I provided some from running OBS but i assume it isnt enough, what logs should I collect, or is there a flag i need to run with OBS

 

How come when I try to create a new obs screen, it is black, whether or not i toggle off the visibility on Screen Capture and how do i get it to show the capture settings, like which monitor, or what portion of the screen, to be clear, the! first capture works, for some reason no other capture i try to create is letting me configure or display anything

^ Image
https://pastebin.com/AzKCZ8Tt
^ Logs
https://imgur.com/a/K7pMA4p
^ Video
There is a chance this might be related to another issue I had, but I dont know a fix (I have to manually add what portals I want to install due to a bug, but I have the plasma portals so that should be enough?)

[–] SpiderUnderUrBed@lemmy.zip 4 points 3 months ago

Weird it's called clicker when you can do key presses too, but I'll check it out. It looks like it fulfills my use case

[–] SpiderUnderUrBed@lemmy.zip 2 points 3 months ago (1 children)

If it works on wayland then yes

[–] SpiderUnderUrBed@lemmy.zip 3 points 3 months ago (1 children)

What's the difference between this and ydotool

[–] SpiderUnderUrBed@lemmy.zip 3 points 3 months ago (4 children)

Unfortunately it ain't a gui

 

There is xclicker which is a flatpak app, but it only automate mouse clicks, but there is nothing for key presses, I am surprised I could not find anything on this, but is there any GUI for this? Also is this possible on a technical level (in flatpak especially, I dont know if apps can simulate key presses). I know of ydotool, but that uses root, also its not a gui

[–] SpiderUnderUrBed@lemmy.zip 1 points 3 months ago
  1. Probably the second, I am not hard set on a wiki
  2. I know but, the tools you have during the creation process itself, its useful for writing books as you said, styling, but easy cross-page linking and a whole host of other things you might need for worldbuilding I think isnt avalible in libreoffice.
[–] SpiderUnderUrBed@lemmy.zip 1 points 3 months ago (1 children)

How good is cross page linking?

 

I heard of a few wikis and desktop apps which are FOSS, some has UI's which look a bit old for, there are a few things like logseq I might try but from trying for a bit, i dont know how suitable it is for my usecase, but I want something that would be more specialized or at the very least have features that would be amazing for world building, (on a desktop app preferably but self hosted works too), like timelines, references to other pages, common stuff like Tags, Categories, and Taxonomies, graph view potentially, good search, templates. I don't need all the features I listed, just some or what your think aligns with what I am looking for.

 

I am considering getting a foldable now, or slightly later when they mature a bit, and I would like to put a custom ROM with a better-privacy or at the very least a FOSS community driven OS, which ROM's exist currently that is tailored towards foldables, also I have a heavy preference to ROMS that take advantage of a Foldables physical features (fingerprint reader), or side-by-side view, and other things.

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