UnfinishedProjects

joined 1 month ago
[–] UnfinishedProjects@lemmy.zip 2 points 1 month ago

Oh this is promising! I'm actually not a good enough programmer to contribute to production level open source projects - although I think it would be awesome to be able to if I had the skillet.

[–] UnfinishedProjects@lemmy.zip 1 points 1 month ago

I just wrote a post about the plans, in case you actually want to read a bit more into it (https://unfinishedprojects.flarum.cloud/blog/11-outlining-our-community-roadmap).

But in short I'm mostly just trying to create a small community - the original community that I am planning to restart is largely abandoned, so I won't be pulling over a userbase. Essentially I am starting from scratch.

As of now I am simply using a free hosting option to test the waters and see if this is something that will even gain traction. As soon as I can get a handful of people and I'm confident that members will actually be interested in an old school forum despite Lemmy/piefed/reddit - then I'm planning on hosting a nodeBB forum on a VPS. Essentially I'm at the point where I'm trying to gather interest before I make a switch to a permanent platform.

[–] UnfinishedProjects@lemmy.zip 3 points 1 month ago

I honestly wasn't aware of this, and I looked into it and NodeBB will be a great option if/when we eventually migrate off of the free hosted forum (currently using freeFlarum for the initial community building, as I don't want to spend money on this until i am sure a user base is able to be built up).

Thanks for this info though - I think that this will be the best bet moving forward - as this way its pretty much the best of both worlds (a more personalized platform outside of lemmy/piefed, but also able to integrate into the Fediverse)

[–] UnfinishedProjects@lemmy.zip 3 points 1 month ago

Thanks for joining and contributing to the discussions already!

[–] UnfinishedProjects@lemmy.zip 2 points 1 month ago (2 children)

It's not really that I have an "idea" more so that I am shifting my community (well shifting is a poor choice of words - as my small community had been abandoned for a while, and I am reattempting to start it again) to a forum. Discord's structure was great when I used to play video games and needed a voice chat server to talk with friends or share screens, but for my current purpose of trying to gather a community around open source and creative projects - I think a forum is more fitting (for the majority of scenarios at least). The forum I'm currently trying to use also has an instant messaging chat built into it, for more instant communications.

If the community grows to the point where people are collaborating in real time and need voice chats/video sharing, I think at that point they can DM each other and organize a 3rd party software to conduct those meeting.

I just think that for my specific purpose, a forum is suitable - while for others it might not be.

[–] UnfinishedProjects@lemmy.zip 1 points 1 month ago (4 children)

What more do you want to know?

[–] UnfinishedProjects@lemmy.zip 3 points 1 month ago

I literally just did this. Except I'm not trying to drop any money into it at the moment, so I did a free hosting option (flarum).

I'm also going to hijack this comment to shamelessly plug my new forum, in the hopes someone might be willing to come join (https://unfinishedprojects.flarum.cloud/).

[–] UnfinishedProjects@lemmy.zip 14 points 1 month ago (2 children)

I'm just going to copy and paste this here from my other cross post:

lol, yeah - its not lost on me that Lemmy is a forum, if that is what you are getting at. But I personally equate lemmy to reddit, and while there are subs for niche topics, the idea of a standalone forum for my specific purpose seems like it has more of an opportunity to create the "small, close knit" type of community that doesn't seem to fit within the Lemmy sphere.

I could totally be wrong, and maybe its nostalgia, but something about a good old forum seems to bring something different to the table in my eyes.

[–] UnfinishedProjects@lemmy.zip 2 points 1 month ago

That is true - although to host a Lemmy community I would have to fork over some money - which I don't really mind all that much if the community grows to a decent size - but this is a low risk way to start out.

I honestly might think about changing over to Lemmy server in the future if I the community ever gets established. (I honestly don't know too much about what hosting a Lemmy server entails, or what the possibilties for customization are, but I'll have to look into it)

[–] UnfinishedProjects@lemmy.zip 7 points 1 month ago (3 children)

lol, yeah - its not lost on me that Lemmy is a forum, if that is what you are getting at. But I personally equate lemmy to reddit, and while there are subs for niche topics, the idea of a standalone forum for my specific purpose seems like it has more of an opportunity to create the "small, close knit" type of community that doesn't seem to fit within the Lemmy sphere.

I could totally be wrong, and maybe its nostalgia, but something about a good old forum seems to bring something different to the table in my eyes.

 

cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

 

cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

 

cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

 

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

[–] UnfinishedProjects@lemmy.zip 2 points 1 month ago* (last edited 1 month ago) (1 children)

(Weird - I sent a reply but now its not showing up.) I hadn't heard of "clozemaster" but tried it out and it seems like a nice resource! The fact that it has the vocab in the context of sentences, while still only focusing on one word seems quite useful as to not learn the word in isolation.

And great, yeah as both being beginners we can stumble through it together if you like - feel free to pull request whenever you like, or however else you want to work on it. As for being a native Spanish speaker - that helps out a ton :) - I did forget to mention in the main post that I was wanting to focus on Mexican Spanish rather than Spanish from Spain, but I don't think should matter too much because the actual vocab should be super easy to just swap in or out with new JSON data.

But yeah, if you decide to contribute (of course no pressure), I look forward to seeing some of what you come up with.

[–] UnfinishedProjects@lemmy.zip 3 points 1 month ago* (last edited 1 month ago)

I think it depends on the language, but specifically for the Spanish version I was initially brainstorming the following idea(s):

  1. Separating parts of speech (verbs, nouns, adverbs, etc) into different "word decks" and for each deck you play as a different character (warrior, miner, etc.). This would create some variation to keep the player interested.
  2. The words you are trying to guess will be above the various things that character is trying to accomplish (enemies for warrior getting killed - ore that the miner gathers - etc.) 2a. For Spanish, Verbs have multiple conjugations - so there might for example be one Large enemy you kill for the infinitive version (eg: "ser") - and there is a bunch of his minions you must kill in succession afterwards which are the conjugations (eg: "soy). 2b. You have a health bar, and getting answers wrong takes away health. The large enemies (infinitive verbs) for example could do more damage than the conjugations.
  3. occasionally, other things that are not spanish words will be sprinkled in that might be little power ups or something that you can use (maybe they can be used for hints or something)
  4. You go through levels, gain character experience, etc. - which of course is all superfulous, but might make it feel more like the player is actually making progress - trying to get a high score.
  5. As you gain experience, you could upgrade the visual look of the character or unlock things.

--These are just some ideas I was brainstorming, and if I am doing this myself, it will take me a while so it would be a slow and incremental process - but I think this might be one of many possible ways to keep it vocabulary focused, while still making it feel more like a game than learning. I'd of course be open to any ideas though.

The mandarin version already made feels more like a flashcard app, with minimal gamified aspects, but I think if I was to start over on the Spanish one, I would lean more into the game feel - with more visuals and such. I think it would also be nice to add a toggle option to either type out the answer or select it with the mouse. Of course, depending on the time and effort, there are a lot of avenues to take, it just is a matter of actual implementation. Getting artists on board would be nice as well, since we wouldn't have to rely on the Creative Commons sprites and could get a more unified theme. Probably wishful thinking, but I am thinking of best case scenario.

Sorry for the long answer, I realized I ended up rambling on a bit. :D

EDIT: I threw together a super quick mockup to kind of see how it would work out - and I'm not actually 100% sure how it would work out. . . it definitely brings to light the fact that it will need some more brainstorming. The fact that there are so many conjurations (present and past tense) complicates it a bit. I hate to have a new word for every single tense, and prefer to have them grouped so that it is easier to process, but it might be information overload with how many there are? Super quick mockup

 

This is probably a long shot, but I was wondering if anyone would be interested in helping me make a gamified Spanish vocabulary web application.

For context I'm working on this Chinese vocab app Repository: https://github.com/GreenAnts/HSK-3.0-Study-Game Website: https://greenants.github.io/HSK-3.0-Study-Game/

I was hoping to either: a. expand it to multiple languages and beef up the actual "gameplay" to feel more gamified and less like a flashcard app - while still keeping the high vocab repetition. (someone on Lemmy recommended making it like the game "minutequest" which I was not previously familiar with, but might be a good direction) b. create a separate application all together, focused purely on Spanish.

The primary goal for the app is:

  • Libre: Free and open source, easily accessible via browser, now sign-in, etc.
  • Vocab focused: Not trying to "teach" the language or create yet another "duolingo" clone. I want it to feel more like an Anki deck to get high repetition of vocabulary in.
  • Gamified: Too many "gamified" apps are not actually fun or even interesting in my opinion. I always have a hard time sticking with things, and I want to create something that is easy to open up and get addicted to the repetition enough to actually want to use it and start memorizing vocabulary.

Disclaimer: I have some programming experience, but I am pretty much a beginner without much work experience in the programming/IT field, and have been relying on "vibe coding" mostly to get work on these projects. While I know that is a huge turn-off, my main goal is to get the app actually created and usable - and if other experienced devs are willing to contribute, then obviously we would be able to have more maintainable infrastructure non-reliant on "ai-slop".

Like I said, I know this is a long shot, but I figured I would reach out and try regardless. Right now I was just starting to go through and create a rough draft of vocab words (https://github.com/GreenAnts/Spanish-Vocabulary) and will try to build up a foundational JSON before kicking off the web app. If anyone is interested in contributing I would love some help :)


Also, (mostly) shameless plug for my other long term project that I am hoping to get collaborators on [https://github.com/GreenAnts/Amalgam_Webgame] - an abstract 2 player strategy board game.


Anyways, regardless - I hope everyone out there is having a good day, and staying safe in these crazy times. ✊

 

This is still a work in progress, and I would love for other people to contribute to grow this project.

I think given some more attention, this could turn into a valuable asset for language learning of many different languages (could easily be modified for Japanese) - as I personally find it slightly more entertaining than standard flashcards. And if you are anything like me, learning something is more about staying interested and motivated than it is anything else.

Repository: https://github.com/GreenAnts/HSK-3.0-Study-Game WebApp: https://greenants.github.io/HSK-3.0-Study-Game/

While it isn't anything super special, I do think it is more effective (at least for me) than simply using Anki flashcards, as it keeps me slightly more entertained and interested - but I think the project could definitely be gamified a bit more. The primary goal of this project is to eventually create something that actually keeps the user interested in drilling through vocabulary.


Disclaimer: The project is mostly just a couple files, and was put together with AI, not using any type of framework or anything. If the project gets future collaborators, we would likely need to refactor the project to be more workable.

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

I distro hopped for a bit before finally settling in Debian (because Debian was always mentioned as a distro good for servers, or stable machines that are ok with outdated software)

And while I get that Debian does have software that isn't as up to date, I've never felt that the software was that outdated. Before landing on Debian, I always ran into small hiccups that caused me issues as a new Linux user - but when I finally switched over to Debian, everything just worked! Especially now with Debian 13.

So my question is: why does Debian always get dismissed as inferior for everyday drivers, and instead mint, Ubuntu, or even Zorin get recommended? Is there something I am missing, or does it really just come down to people not wanting software that isn't "cutting edge" release?

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

 

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

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