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A Fan Is Attempting to Port Celeste to the NES

A dedicated retro gamng fan named iProgramInCpp is successfully working on porting the beloved indie platformer Celeste to the Nintendo Entertainment System (NES). This endeavour showcases remarkable dedication and technical prowess as it aims to recreate Celeste's critically acclaimed gameplay within the constraints of the 8-bit console.

The project features music contributions from talented chiptune artists livvy94, zeta0134, and Persune. Additionally, the developers of the Geometry Dash NES port, Famidash, have provided support. The demo for this port covers the first two chapters of Celeste, and has been released to coincide with the 7th anniversary since Celeste's original release in 2018.

What You Should Expect From Celeste On NES

The demo offers an impressive glimpse into what the final product will look like. However, some aspects are still in development mode as the project is a work-in-progress. For instance, current versions lack background colours; instead utilizing solid black voids.

How To Contribute

iProgramInCpp is soliciting feedback for further improvements from both casual players and experts alike. Fans can either provide their input through its Discord server (link in the original article) or by contributing coding knowledge, particularly in 6502 assembly language.

How To Play The Demo

A GitHub link can be found in the original article.


How well do you think Celeste can be reproduced on the NES?

 

As the gaming retro scene continues to innovate with new iterations of FPGA-based consoles, Taki Udon has lifted the lid on his latest creation. The SuperStation One, an open-source PS1 FPGA gaming console.

The SuperStation One is deisnged to play PS1 games, but fully supports the MiSTer platform, making it a versatile addition to any retro collection or setup. It boasts an array of features tailored to enhance your home entertainment system experience:

  • Video Output Options: Including HDMI (1536p/1440p), VGA, DIN10, Composite / RCA, and Component outputs.
  • Audio Output: Equipped with 3.5mm Analog Audio and TOSLINK Digital Audio support
  • Networking & Connectivity: Complete with built-in Wi-Fi and Bluetooth capabilities, plus an NFC reader for compatibility with Zaparoo.
  • Expansion Ports:
    • USB Type-C for power and charging
    • TF Card Slot (64GB pre-installed)
    • Dual Combo PS1 SNAC ports for controller connections
    • IO Expansion Slot for the SuperDock accessory, which includes a CD/DVD drive, x4 USB-A ports, and a 2280 m.2 SSD bay.

The official specs highlight that the console is lightweight yet fully equipped with robust hardware:

  • Cyclone V FPGA
  • 128MB BGA SDRAM
  • 24-bit ADV7125 Video DAC

Availability and Pricing

The SuperStation One is currently available for pre-order on the official Retro Remake site, starting at $149 (see the original article for a link). The early response to this release has been enthusiastic, with the units quickly disappearing off the shelves as of writing.


What do you think of the SuperStation One as an alternative to the MiSTer FPGA?

 

Princess Crown, one of Sega Saturn’s best games, has received a significant boost in its English translation. The latest update from eadmaster in version 0.8 includes translated story events, items, and names, and introduces English text for radial menus, combat scenes, and shops.

  • Story Events, Items and Names Translated: All event dialogue and item descriptions are now available in English.
  • Shop, Combat, and Doorway Signs (most) Now Support English Text.
  • Improved Soft-lock Fixes. Some irritating soft-lock events have been addressed for smoother gameplay.

This update is a significant milestone, bringing this cult classic closer to becoming accessible to a global audience. The work from various fan translators over the years has culminated in these tangible improvements.

See the original article for a download link for the patch.


Have you played Princess Crown in the original Japanese? What are your thoughts on the game?

 

Capcom and Bandai Namco Collaborate on a New Retro Gaming Device

Gamestation Retro Pro is set to bring over 100 classic games from iconic publishers like Capcom and Bandai Namco onto one portable device. This handheld features an 8-inch high-resolution display, pre-loaded with hits such as Pac-Man, Pole Position, and Mega Man.

One unprecedented aspect of this collaboration is that it marks the first time both companies are comfortable allowing their games to be loaded together on a single unit. Traditionally, emulation-based systems see IP holders release different SKUs due to licensing restrictions.

Other devices in the Gamestation Retro Collection

  • Gamestation Retro Pro: A "premium" console with 1080p output and wireless pads.
  • Gamestation Retro Mega: A tabletop arcade cabinet with a large 10.1" display, wood construction, and mechanical joystick & action buttons.

With Q3 2025 availability, My Arcade aims to deliver an 'officially licensed collection' offering a seamless experience for retro gaming fans of Bandai Namco and Capcom games.


What classic titles from Capcom and Bandai Namco are you most looking forward to on these devices?

 

Overview & Gameplay

In This House is an intriguing mix of exploration, storytelling, and combat set in a darkly themed house on the night of the protagonist’s parents' tragic death anniversary. Players take control of Bianca as she explores her grandfather's home to survive the zombie outbreak created by a rabies virus outbreak while dealing with the spectral visions of a ghost girl who knows secrets about her family.

  • Exploration: A top-down perspective allows complete freedom within the house, with various interactions that provide insights into characters and their world. Some interactions only unlock at specific times.
  • Dialogues & Relationships: Each character has unique dialogue screens; players make choices that impact Bianca’s relationships as well as the plot.
  • Hidden Object Screens: Key items needed for progression are hidden, leading to mini-games with graphics showcasing the limits of the Game Boy hardware.
  • Combat: Aims to show how intense it can be to combat zombies on a handheld console, emphasizing realism and tension.
  • Visual Novel Elements: Hand-drawn pixel art illustrations will enhance the cinematic experience.

Release Schedule & Demo Availability

The game is set for release in May 2025. However, you can already try out the demo on your original Game Boy hardware, Analogue Pocket, or PC by visiting their itch.io page (see original article for link).


Do you think this game’s limited graphical capabilities will add to its eerie atmosphere?

 

The DOOM CAPTCHA is a unique verification method that requires users to play a small section of the classic DOOM game, defeating three monsters using just a pistol. This approach uses WebAssembly to run a mini-game directly in the browser.

  • Accessibility Concerns: Users may find it challenging, especially since it seems to use higher difficulty levels like Ultra-Violence or Nightmare.
  • Tech Community Reaction: The concept has gained traction online, with mixed reviews from users, who often describe it as 'fun but frustrating'.

While this system isn’t likely to replace traditional CAPTCHAs widely, it definitely adds an interesting twist.


Could you beat this CAPTCHA?

 

The Scalable Video Switch is a remarkable new product that could streamline the way retro gaming enthusiasts connect their vintage hardware to modern TVs. This device offers an impressive array of features, including support for up to 32 inputs and multiple output modules in various formats.

  • Supports Up To 32 Inputs: The Scalable Video Switch allows you to connect a vast number of consoles, emulators, or other gaming devices effortlessly. This is particularly useful for those with extensive collections or multiple screens.
  • Various Output Formats: You can choose between SCART, Component, VGA, and Composite/S-Video outputs, ensuring compatibility with different types of vintage consoles and televisions.

User-Friendly Features

Another significant advantage is the ease of use. The system integrates smoothly with upscalers like the RetroTink 4K, permitting seamless input switching without needing a remote control or manual intervention. Additionally, the IR blaster function allows you to control various scalers through a single interface.

Customizability

The Scalable Video Switch is highly customizable; you can purchase specific modules for different types of video and audio connections as per your needs. The control module costs $50 along with individual input and output modules priced around $30 each, making it flexible enough to tailor to almost any setup. However, the price could add up quickly.


While the concept sounds fantastic, the high cost might deter some enthusiasts. Would you be willing to invest in a device that could manage up to 32 inputs for your retro gaming collection?

 

Imagine playing Minecraft on the Game Boy back in the day. A developer has created a Minecraft demake for the Game Boy called Minecraft Game Boy Edition, also dubbed Microcraft.

It features an incredible soundtrack from Bitcrushed and nostalgic 8-bit visuals.

  • Controls: Simple, with A for using items and B for placing blocks.
  • Inventory: Extensive array of items to place around your world.
  • Progression: While survival mode is still being developed, it’s already fun to explore.

How To Play

See the original article for a link to Psyco's itch.io page.


Which games do you think deserve the demake treatment?

 

Key Points:

  • Suigi has secured all five major speedrunning categories in Super Mario 64, effectively declaring the game's speedrunning community 'dead'.
  • Suigi's dominance is so profound that his records in all 5 main categories remain largely unchallenged.

The Five Star Categories:

  • 120 star: Completes every single star in the game.
  • 70 star: Completes all normal requirements to reach the final level.
  • 16 star: Uses glitches and techniques to significantly reduce required stars.
  • 1 star: Further optimizes the 16 star run for a single star collection.
  • 0 star: Eliminates stars entirely, focusing on time.

Background Details:

  • Some of Suigi's records were set over a year ago; his 16-star record alone still leads by 6 seconds.
  • Suigi estimates it could take up to a couple of years before someone else beats his current world records.

How do you feel about the dedication and skill demonstrated in these ultra-optimized speedruns? Do such efforts bring value to gaming or are they more of an academic exercise?

 

With the likes of the NES and SNES Classic Editions, Nintendo kicked off a craze for micro-consoles that continues to this day. Despite Nintendo's absence in creating another 'mini' console, the community is stepping up with an impressive creation: a GameCube Mini.

The device, powered by an x86 Intel-based mini PC and running emulation, stands as a testament to the creator's robertdunnart's talent and dedication. It’s worth noting that this project is entirely in the hands of one person, so getting your hands on one involves a bit of waiting.

Given that the creator is literally a one-man band, there's no room for a disc drive, and it might take some time to receive your unit if you're interested. Head over here to contact him directly.

Previously, Robert lamented feeling like the 'black sheep' of the retro gaming + emulation community and stated that he was "literally invisible" after the failure of his previous Kickstarter project, Kawaii-cade. This new venture might just gain some traction with its success.


What do you think is the perfect GameCube Mini size?

 

Nobuo Uematsu, the legendary composer known for his work on the Final Fantasy series, has announced his retirement from composing full game soundtracks. Over a 38-year career, he contributed to 21 Final Fantasy games, leaving an indelible mark in the realm of video game music.

  • He last completed Fantasian Neo Dimension and remains open to working on smaller projects or individual pieces in the future.
  • His physical and mental health are cited as reasons behind his retirement from major soundtracks.
  • Uematsu's contributions have elevated video game music to a respected art form, inspiring countless composers.

"Watch this special message from #FantasianNeoDimension composer Nobuo Uematsu.


What's your favourite piece of Final Fantasy music?

 

Hotel Mario: A Fan-Made Upgrade of One of the Worst Mario Games

Hotel Mario is known for its simplistic mechanics and infamous cutscenes. Originally released in 1994 for the Philips CD-i, it was often listed among Nintendo's least successful titles due to its awkward gameplay and poorly received FMV sequences.

Background on Hotel Mario

  • Original Reception: The game initially received mixed reviews. Its soundtrack and novel concept of closing doors to defeat enemies were praised, while controls, art style, and cutscenes faced criticism.
  • Cult Following: Despite negative feedback, the game has gained a cult following over the years, known for its "so bad it's good" reputation.

Fan-Made Upgrade

Developers have launched a fan-made project to address these issues by enhancing graphics and refining controls. This initiative seeks to create an improved version of Hotel Mario that retains its quirky charm while offering a more polished experience.


Are you in the "so bad it's good" camp when it comes to Hotel Mario?

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