unit327

joined 2 months ago
[–] unit327@lemmy.zip 4 points 4 days ago (1 children)
[–] unit327@lemmy.zip 6 points 4 days ago (2 children)

OP asks for "nothing too hard" and you recommend spelunky, you absolute monster.

[–] unit327@lemmy.zip 1 points 1 week ago

Punchflat is good, but i'ts a bit of a cpu and ram hog when indexing. I had to disable it because it kept bringing the server to it's knees, but if you have more ram headroom you'll prob be fine.

[–] unit327@lemmy.zip 2 points 3 weeks ago (1 children)

There is no list. Nethackathon is for nethack. I'm asking for other suggestions which might work for their own, completely independent events.

Personally I can't imagine a story based game being fun for this kind of event.

[–] unit327@lemmy.zip 1 points 3 weeks ago

Scheduling availability for people is way easier with set times, 2 hours each, rather than tying it into game progression.

You can't really "lose" in elden ring, it's just a steady slog towards the end, so it might be less interesting. All of our highlight reels are full of permadeaths and mishaps, "winning" barely even makes the cut. Terraria in hardcore mode could be interesting though.

 

I am part of an event called "nethackathon" where multiple streamers hand over the same character/savegame to the next person in the schedule, like a relay race. What other games do you think would be good for a similar kind of event?

Nethack is ideal for a few different reasons:

  • it has a clearly defined objective (win the game)
  • permadeath means there are real stakes, we care if each character lives or dies
  • a winning run usually takes about 10-20 hours, short enough to be done in the weekend of the event, but also long enough that it can't be completed by a single person and requires multiple streamers in 2 hour "shifts"
  • transferable savegames (we play on a common server)
  • the game itself is interesting and deep

What other games do you think would work well in this format and why?

[–] unit327@lemmy.zip 1 points 3 weeks ago

1~5 gives values below 1 and above 5, which doesn't seem very intuitive.