this post was submitted on 02 Jun 2025
93 points (93.5% liked)
PC Gaming
11290 readers
313 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Apple is constantly trying to shun gamedevs away from its platform, then from time to time they'll be like "why won't people make games for macs?" and do something like this to try to get them back, but shortly after it'll go right back to screwing devs all over again.
How are the screwing with gamedevs? I don't generally follow anything apple-related stuff
I develop software for macOS but am not a game dev. I guess one thing that comes up with my friends who are is that Apple has a proprietary graphics framework called metal that's historically not been easy to adapt to something more cross-platform like vulkan. There has been some progress on that front in terms of them providing some much-requested apis to give better feature parity with third parties, but I don't know where things stand today?