Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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Maybe Sekiro - I stopped at a certain boss because it's hard and the runback is annoying. Sad to say I'm not enjoying this game as much as I had hoped, but I do understand why some people love it.
DS2 - trying to finish my first SL1 run. I'm at Throne Watcher/Defender which I knew would be an obstacle, and I was right. It's funny how the rest of the game's easier bosses became difficult at SL1, and the moderate difficulty ones are about the same difficulty as playing a levelled character. Enjoying the different perspective it's giving me.
Tails of Iron - I think I'm in the late game. Having lots of fun with this and will definitely be checking out the sequel eventually.
The running back to the boss is my biggest gripe with souls games, just let me try the boss on repeat. I get 0 enjoyment out of running the same route over and over again, so I'm happy when games skip it entirely.
Sometimes I do enjoy a tough runback, once I've mastered how to dodge everything on the way and if it's not too far of a distance. But then there are other runbacks where it's just hell. The one I'm at in Sekiro isn't that far, but the enemies are tough and I was just fighting with the grappling mechanic to get there smoothly.
Demon's Souls was probably the worst culprit for brutal runbacks of all the souls games I've played.
It certainly was fun to perfect the sprint to the boss in a few Souls games.
I guess it just grew old with every Souls like doing it. Some games do it quite well but most are just annoying.
Even Dark Souls 1 is pretty bad by today's standards. Luckily it has gotten better with each release, with Elden Ring essentially spawning you right back in the fight.
Demon's Souls was brutal. For how difficult the fight against Flamelurker was compared to the rest of the bosses in the game, the run-up was annoying as well. I think you had to jump down these rocks to get to the bottom of the area and to the pit where you fought it. And by jumping down, you'd take fall damage, so you wouldn't ever go into the fight with full HP - at least I couldn't. That was so annoying
I guess I was fortunate because I was able to beat Flamelurker first try (the ONLY boss I beat first try) thanks to the sorcery from Royal starting class, but I can imagine how bad that runback would be. For me the toughest ones were Tower Knight, Spider Boss, and especially King Allant at about 25+ tries. It didn't help that I was max black world tendency before looking up how it worked lol.
The spider was awful too, I remember. Though I didn't struggle all too much with Allant, really. I think got him like 3rd try or so. He's the only boss in the game that felt like a "classic" standard souls boss and not like a gimmick, so I got into it rather easily. Flamelurker was a pain, the spider was a pain. Outside those two, I don't remember any other boss being that much of a roadblock:
Penetrator was also pretty easy but a cool fight overall.
Fool's Idol was a bit of a challenge, I think, because I didn't get the gimmick immediately. But I did kill that sorcerer up top that buffed her (was it even that fight?)
Adjudicator was just annoying and killed more often that I wanted it to because I didn't get the gimmick here either. In hindsight, it's obvious what you have to do, but if I've never used a bow before, how would I think of doing so here?
Oh yea, Maiden Astraea was also annoying because her anointed knight was more of a annoy-ntet (heh) knight. Got parried all the time and they dealt way too much damage.
All the other bosses I've not mentioned were fine overall.
Maybe I should go back for another run sometime?
Agreed, he did feel like a proper boss. My struggle was with getting back to him and dying to the dragonfire and regular enemies on the staircase lol.
Coolest boss in the game, but disappointingly easy.
It was an annoying gimmick, but I still liked it. Just a cool idea overall.
Absolutely. If you didn't play with sorcery before, I recommend trying it out.
I'll have to see if I can snag a cheap copy somewhere. Played it on Extra a couple years ago and I don't have any desire to resubscribe any time soon. Too much of a money sink for little payoff for me