this post was submitted on 29 Jan 2024
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pfft— 16-bit @ 3Hz and 128k of ram?
give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!
edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128b of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.
edit 2: Adventure, (aka ADVENT) was the original text-adventure game:
(source)
I actually got to play the original version when I was a student at RIT in the 90s, as the College of Computer Science still had a DEC PDP-10 running a VMS/VAX system that had a copy of Adventure. It was infuriating, and I wasted far too many hours in study hall playing that shit when I should have been learning C++.
Mild correction, 128 bytes of ram, not kilo bytes. Yeah, that thing was somewhat limited.