this post was submitted on 10 Apr 2025
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Game Development
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The answer is to go back to having user run and moderated servers instead of having giant centralized player pools with nothing but automatic moderation. Not everything has or can be sufficiently solved soley by technology.
This does not really solve the problem. Lets take Battlefield 4 as an example, because while I would like to use Operation Harsh Doorstop as an example since its more true to your idea, it would be morbidly unfair to your idea (negatively).
BF4 allows users to "rent" a server and run as if it were their own. Aside from the server machine being in the posession and ownership of EA, BF4 private server admins can implement their own server rules, kick and ban people, etc. They also have the added benefit of automatically populating in all client server browsers, as they all connect to the same server used for account storage and matchmaking. Plus, EA handles all of the server maintenance. Pretty sweet deal.
BF4 servers currently are effected by:
Most of the servers are like this. The official servers, nobody joins those. Literally nobody. Private servers are like, 3 in 4 players are cheating. There is 1, I kid you not, 1 good server that is ran well that kicks cheaters quickly. And the queue wait time to enter that server when more than 64 noncheater players are playing is atrocious. I am not joking when I say I once waited all day to join that server just for my game to crash once I got in. Nobody wants to have that kind of experience. Especially not after a long day at work and they just want to sit down for an hour or two to have fun in a game they like playing.
Not everything can be automated, but that does not mean that only human moderation is any better.