this post was submitted on 04 Aug 2026
231 points (99.1% liked)
Linux
14694 readers
228 users here now
A community for everything relating to the GNU/Linux operating system (except the memes!)
Also, check out:
Original icon base courtesy of lewing@isc.tamu.edu and The GIMP
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's not that uncommon for games to stutter for 50 ms, e.g. when an async task on a worker thread takes too long and holds up the rest of the game, or when something needs loading. For a Unity-based game, garbage collection can block the main thread for that long if the developer wasn't careful, too. It's also only sampling every 10 ms rather than recording every power state change, so a game that takes less than 10 ms to actually do its processing has a decent chance of missing any sampling points for a while.
The exact quote from the mailing list is: