this post was submitted on 31 Aug 2026
24 points (96.2% liked)
Programming
28458 readers
271 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
RNG is hard. I also do not like the modulo technique, it’s generally wrong.
Random bit floats are (symmetric) log-uniform distributed, which isn’t surprising if you know how they work, but also has implications when you want to generate random floats in a large range.
On that note, scaling a float between 0 and 1 to your target range introduces aliasing artifacts, so it’s best to generate the highest precision floats your machine can handle then downcast.