this post was submitted on 16 Sep 2026
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I don't think it's quite right to call it "artificial" lengthening because it's an intentional game design choice. The whole game is artificial, after all.
Well I guess we'd consider it artificial by today's standards. If a modern game tried to claim their game contained X hours worth of content but really you could complete it in much less if it didn't keep making you repeat parts then we'd judge it much more harshly. Obviously not entirely fair to judge a much older game the same way though!
By today's standards, yes. But back then, saving was the exception and they only included it in the games that were much too long to possibly complete in one sitting.
Although, by the time we were in the SNES era, I remember thinking it was pretty annoying when devs didn't include some form of save or password system.
Games back then typically didn't advertise hour counts that way though. That's a much more modern way of looking at games.