Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 1 points 14 hours ago

Supposedly they were working on an inhouse one, and then changed directions to just do software tweaks for other companies hardware instead.

It definitely needs some background process limiting, comparing official windows vs official steamOS on that Lenovo legion Go showed pretty terrible performance impact from running windows.

[–] Fubarberry@sopuli.xyz 3 points 1 day ago* (last edited 1 day ago)

There were previous leaks that were covered here about it, here are two articles on it:

As with anything like this, it's not 100%, but it's pretty much confirmed that valve is working on getting x86 vr games to run for ARM hardware, which is enough for most people to assume that an ARM VR headset is coming.

[–] Fubarberry@sopuli.xyz 14 points 1 day ago (2 children)

I would guess steam deck 2 will be x86, I'm assuming that valve is already working on hardware for it. We do know that Valve is working on a new VR headset that will be ARM based though, and that they're working on an ARM compatibility layer for it. If the early testing of the VR headset is promising enough I could imagine valve pivoting to make the next Deck ARM based, but that will probably cause a longer delay before we get a Deck 2.

 

This will probably be the biggest competition the Steam Deck has within the handheld PC space.

Most noteworthy is that windows is finally focusing on providing a decent handheld experience, including booting straight to a controller friendly interface, and reducing background processes for better fps and battery.

Edit: The handheld Xbox UI will.come to all windows PCs, but it's not clear if the reduced performance bloat version will be available. It sounds like only Xbox branded devices may get the full benefit of optimized windows.

It's also the ugliest handheld PC yet (imo), but I can appreciate that they're pushing for comfort over looks.

[–] Fubarberry@sopuli.xyz 1 points 5 days ago (1 children)

Unfortunately common issue with a lot of Epic store games, many don't work or have issues when compared to the steam version. The protonDB reports are all 6months+ in age as well, so it's possible something has changed with the game in that time. Found this discussion on reddit, where it sounds like it runs for most people but with terrible performance.

I know some Epic games take a really long time at first load. The Epic version of gloomhaven could take 1-2 hours to load the first time if I recall right, but after that first really long load time it would work fine. I'm assuming it's compiling shaders or something the first time.

[–] Fubarberry@sopuli.xyz 3 points 5 days ago

For trackball, I personally find a finger controlled trackball much more intuitive and easy to use compared to a thumb controlled one. The trackpads on the deck and steam controller are great, but they generally are thumb only unless you have some really funky grip.

[–] Fubarberry@sopuli.xyz 9 points 6 days ago* (last edited 6 days ago) (2 children)

You can use any mouse. Also after an initial learning curve, trackball mice are a very couch friendly mouse.

It's cool that the switch 2 has a mouse mode, but it's not very ergonomic and it's pretty limited in terms of comfortable inputs.

[–] Fubarberry@sopuli.xyz 122 points 1 week ago (13 children)

Ars Technica is generally excellent in my experience, one of the better tech news websites.

[–] Fubarberry@sopuli.xyz 3 points 1 week ago

It's distributed through flatpak, so yes, it's available on Ubuntu or any linux distro that supports flatpak.

It is focused on controller support, so it might not be ideal for an ubuntu desktop computer, but that just depends on your use case.

[–] Fubarberry@sopuli.xyz 4 points 1 week ago

According to the article this has a built in adblocker.

[–] Fubarberry@sopuli.xyz 2 points 1 week ago

That can work with any website, so you can probably just install jellyfin, have your local media hosted at 127.0.0.1:8188, and play that in the picture in picture plugin.

[–] Fubarberry@sopuli.xyz 2 points 1 week ago

I think it was supported really early on (or was supposed to be supported), but it hasn't worked for basically the entire time I've had my Deck. I don't play with keyboard very often so it never impacted me, but I know I've heard people complain about it.

 

I'm kinda amazed it took this long, but valve finally added:

Added in-game keyboard shortcuts to open the Main Menu and Quick Access Menu.

Default Main Menu hotkey: Shift+Tab
Default Quick Access Menu hotkey: Ctrl+Shift+Tab
Customizable in Settings->In Game
[–] Fubarberry@sopuli.xyz 1 points 1 week ago

From looking it up, it's usually a BA, but it can be a BS depending on focus.

 

Check the article for more details, but here's the key part:

Whenever a game has some form of anti-cheat included or is online-focused, I worry whether it will run on Steam Deck or fully support the online modes. Not only does Elden Ring Nightreign boot up fine, but it also plays well even in multiplayer sessions. Before getting to recommended settings, I set the game to the low preset to see how much performance I could get out of it at 720p. In the four hours I've spent on Steam Deck with it in multiplayer and a bit more playing solo, the former is definitely more demanding. I had a few instances where it dropped to the mid 20s in very particle-heavy moments, but it otherwise held a frame rate of above 30fps very well.

The author also mentions setting everything as low as it could go, but that they were unable to hit 60fps.

 

SteamOS Manager is supposed to be a standardized way for Linux distros to interact with the Steam Deck's hardware features. Should help with other distros supporting the Deck's hardware.

It also mentions a "download mode", which is a low powered mode for downloads. It's not clear if this is a work in progress feature or something that's already on the deck, but it definitely sounds like something that users have been requesting a long time.

 

Source is this video:

Windows Was The Problem All Along - Dave2D

We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.

 

Here's the old page:

Here's the link: https://store.steampowered.com/steamos/

Credit to @abobla@lemm.ee for the post.

 

Seems really cool. I haven't gotten to test it out yet, so I'm not sure how well steam game licenses work with it yet

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