this post was submitted on 16 Apr 2025
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You can have souls-like combat without souls-like difficulty. It generally just means that the combat is animation and timing based so your weapon has to connect with the enemy to hit them and once you start the swing, you're committed to the swing; maybe with a lock-on system to make it easier to hit your target. The combat system in the original game is already somewhat souls-like vs morrowind's, which is dice roll-based.
Literally a fan since Arena: The series went from swinging at something point blank and only hitting it when the dice rolls behind the scene said you did, to just always hitting. It still feels just as cheap and crappy. Especially compared to literally every other action game in existence.
At least Arena and Daggerfall had you move your mouse around to swing, similar to M&B, or Chivalry do today.
I can respect that. I'm kind of expecting some middle ground between Skyrim and actual Dark Souls just because the Elder Scrolls has always been a power fantasy, and making it too complicated or difficult actually makes you feel less powerful.