this post was submitted on 22 Apr 2025
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I have never played much with 3D or materials, but from testing around in the Editor, it seems that both the mesh AND the material need to be unique.
If you have the same mesh attached to multiple MeshInstance3D, then modifying the material of that mesh on any of them will still apply the changes to all MeshInstance3D that use that mesh. All you are doing at that point is giving the same mesh new unique materials over and over.
So i would try duplicating the mesh and then its materials.
As i said, im really not an expert on this, so maybe im completely off the mark here...
this, also the code is just
$[the node with mesh].mesh.duplicate()
and the same thing for the material. put it at a func start() and you're set.Actually i think you can do it even simpler. Just use
i.set_surface_override_material
instead ofi.mesh.surface_set_material
Thanks a lot to everyone! I'll try it ๐
Let us know if it worked out :)
Thanks a lots, folks! ๐ Everything works fine now ๐๐ผ
What I have to do:
mesh.surface_set_material
tomesh.set_surface_override_material
:And everything started works as well. Thanks again ๐ค๐ผ
Just out of curiosity is 1. really necessary? What happens if you only do 2. ?