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submitted 13 hours ago* (last edited 12 hours ago) by hurn@lemmy.zip to c/games@lemmy.world
 
 

I'm a developer working on a game similar to Geoguessr (street view location guessing game), but using images sourced from Wikimedia. The aim is to make it more fun by removing the meta clues in Geoguessr that people use to find locations, for example some players have memorized what street view cars or picture quality was used in certain places. For me, this ruins the fun of the game as it becomes less about knowledge of geography and more about memorizing useless information. So that's why I made Where.

You can try it out at: https://where.hurn.dev/

You can guess locations in single player, or play a duel with others. All images and hand-picked, and there are currently around 5000. I'm constantly adding new images every day, the goal is to have at least 100 thousand images for replayability. Occasionally some images that aren't good for guessing slip through the net, so please press the report button and i'll remove them.

Still very early stages so please let me know if you encounter any bugs!

I apologize if this post comes across as self-promotion. This game is completely free, just a side project that I would love to get people's opinions on. I gain nothing other than valuable feedback from people playing it.

If you do check it out, please let me know if you like it have have any feedback. Cheers!

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I argee with the article's author that there's reason to have some concerns about this.

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Today’s game is some more Alan Wake II. Now that I’ve had proper time I’ve noticed a few interesting details I wanted to point out. Like for example, Alan when he uses the health kit will actually pull a bandage out of the health pack. Which I think is a really cool detail.

SpoilerI also love how “in your face” the graffiti is about the plot twist. It really adds some depth to the reveal, and going back through on the Final Draft, it makes you stop and think “how the hell did I miss this?”

The graffiti also just straight up looks cool. Which I like.

The game also makes Alan descend into water a lot. Which I’m pretty sure is an intentional nod to him “diving deeper” to escape the dark place. It’s a really cool attention to detail I really like.

And finally, I just wanted to show off how pretty this game is. Nothing special about this piece, I just wanted to show off the sort of eerie beauty the dark place has. I just want to wander the streets at night wrapped in a nice rain jacket.

I forgot how fast Alan’s section goes. Honestly, this game goes fast, which is both good and disappointing. It really left me wanting more after my first playthrough, and still to this day sometimes I feel like my heart kind of never left this game. Kind of poetic in a way. It’s like I traded places with Alan. Maybe in a way that was intentional in the writing. Probably just me being weird though

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The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.

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Today’s game is some more Alan Wake II. Today is going to be a bit brief because I just got back from a party where I was to semi-official-ish photographer.

I do want to briefly bring up how much fucking detail this game has. I love it.

SpoilerI love how the ending is so in your face the entire time you wonder how you missed it.

The game is just packed with details too. Like the signs in the Dark Place all have messages that can apply to Alan. Or of course there’s the Street signs.

Then of course just the street graffiti is great. It also is jam packed full of details and nods to the first few games. It really makes you feel like this is a dream. I half expect it to change when I turn around.

I didn’t want too be all nerd details though and wanted to get a little Artsy.

SpoilerI wanted to use the shadows to draw the users view to Alan’s head behind the bars, kind of like his bars are all in his head.

That was the last of what I really got up too. Like I had mentioned I was wiped from what I was up too. I still got a little of this in (and even tried to do some extra practice. Which I like how it turned out

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A new State of Play airs February 12.

Tune in for 60+ minutes of news, gameplay updates, and announcements from game studios across the globe: play.st/4aEMiwU

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Today’s game is some more Alan Wake II. I made into the subway today, and I almost did the Night Springs episode but opted not too. I did spend a bit of time messing around with Photo Mode though. I know I’ve said it a bunch, but I love this game’s photo mode. It really is the best one I’ve ever had the chance to play with. I only wish I did some sort of Super Resolution when rendering them. That would be great.

With Casey’s corpse, I tried something with the Depth of Field (putting my photography course to good use). I used the flashlight to draw attention to the blood and his legs, and put a really low Depth of Field everywhere else. My goal was too kind of draw attention to the implications before the corpse. I think I could have done the Depth of Field better though.

I also tried a 2:1 aspect ratio. I felt I was focusing too much on 5:4, and wanted to try some other stuff, so I tried something a little more cinematic.

After all that Alan, who was probably begging for a break from Photo Mode, finally got down to the subway. I strolled into the first break room and stopped there. I spent maybe 2 hours playing with the photo mode, which is why I didn’t make much progress. But honestly, I’m just having fun taking pictures. I’m gonna try for some more tomorrow, so we’ll see.

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(Video not by me)

PC Gamer and GamingOnLinux recently covered a few things about GOG's usage of genAI for promotional content, but this video goes into deeper coverage about their Head of Product being responsible for their direction. (Cue scam AI Instagram girls). It also covers how the company chose to respond to the backlash regarding their usage of genAI.

It's sad to see them being brazen about their AI usage. I advocated for them several times, owning games (anything, really) is something that should be for granted. All of this makes their store look really cheap and turns off people from thinking about the idea.

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Today's game is some more Alan Wake II. I think the Morgue is my favorite room in Saga's story. It's got all these shiny tiles with reflections that everything bounces off of, it's really pretty to look at. I cranked my poor RX 7600 XT up to high Ray Tracing just to see what it'd look like. Here's what it looks like by the way:

I also noticed an interesting detail here, and that is that there's shit under where the table used to be. Why is this interesting to me? The table isn't held down by anything, and i find tables like this collect a lot of dust and stuff under them that brooms don't get. Especially if you're lazy like me. It results in things like this. It was just a neat attention to detail i noticed.

Something else i noticed is that the writing on the heart is actually legible, which i thought was cool. You can zoom in really close and read the writing on it.

i also found out with Nightingale, that when you shoot him pieces of his flesh tear off. I thought it was a cool albeit gross detail. It checks out for the level of decay on him, and it's neat to see dynamic damage like this. I really like it. I'm sure lots of other people already noticed this detail, but i didnt. I assume the reason why is because i always aim for the chest.

That's what i love about these games. This is my 4th ish playthrough and i'm still seeing new details that really add up to make this a good game. It was well worth the wait since the first one, but damn, the wait for a 3rd one is painful.

A far smaller detail, and last one, but there's Raspberry Pi's in this game which i thought was cool. The Pattern Lock puzzles the cult has uses the Raspberry Pi 0s to code them. You can't see it, but the CPU has a Raspberry on it when you zoom in, which i think was cool. It was something i liked about the first one. I'm not usually a big fan of product placement, whether it's an ad or not, but the way Alan Wake 1 did it with the Billboards and stuff i really liked. It made the world feel more real. Like, back then i saw lots of Verizon billboards.

I got to Alan's section and got away with cranking the Ray Tracing up to Medium preset. I also installed the FSR 4 mod for it to help, though i remember it making The Dark Place all "smeary" so i might let Ray Tracing go and just bump it up to Quality Preset.

It looks gorgeous though. The morgue may be my favorite of Saga's rooms, but Alan's story is so god damn pretty. It makes me almost wish i to stand on the streets in real life.

I'm excited to keep playing through this. This is one of those games i want to play on the regular. I don't think my heart ever truly left Bright Falls, or more appropriately The Dark Place when i froze my last playthrough (which i dropped because my hard drive decided to die on me)

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Had a LAN together with 10 friends last weekend. We played BAR. What an absolute amazing game!! 1000s of units, AI and large scale battles - No lagging, No crashing.. just ran smooth all the time, even on old crappy gfx cards with 4gb memory. Wow!

Highly recommend trying. We disabled tech level 2 and 3 the first rounds, then just 3 and finally ran everything. A nice way to start without being overwhelmed:)

If you loved Starcraft and RA2, try this game 🥰

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