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Today's game is some more Project Zomboid. Cable's hand had to come off today. His right hand to be more specific. He got bitten and we had to rush for a emergency procedure. Jerry sawed it off and we had our friend on stand by. Cable just barely pulled through. I prepared everything in advance. Bandages, anti septic, the saw, and a warmed up stove. I sawed the arm off, bandaged it, and then we were going to use the stove, but Cable would have to do it himself and he was too shakey. So we let it do it's thing naturally.

Jerry knew how to make a prosthetic so we had to rush him into a car and go to pick up the supplies. I gave Cable a hatchet so he could defend himself and wouldn't be defenseless (he only had a crowbar) and we went to a nearby factory.

We found everything we were missing, but while searching for he last Steel Pipe i accidentally set off an alarm. Of course then was when my network decided to crash and Cable and our Friend got booted. I got back into the main building safely but they still need to escape. I'm going to clear the area ahead of time for them to hopefully help.

Speaking of Jerry, his mustache grew into a beard. I like to imagine it's like the opposite of Murder Jacket Rick. He's actually more Sane with the beard. Maybe something like Kratos's character arc?

I found a corpse that looked something suspiciously like jerry with the mustache. In a TV show this could be a metaphor.

Before cable's hand had to go, Jerry had his own little adventure too. He walked too the other side of town, broke into the fancy gated community and camped out in their home. That's where he spent the night until he had to rush back to cable, kind of bringing us full circle.

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I feel this way as I get older. I don't care how "realistic" the latest iteration of Call of Battlefield 19: Looty-Shooty Palooza" is, give me compelling gameplay; Not a generic "go here, shoot that, loot this" gameplay loop.

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I'm looking for Android games that are designed to be played vertically (portrait mode). Could be casual, action, puzzle, roguelike, or anything really. Best if it can be played one-handed.

Paid or not doesn't matter.

Feel free to exclude the pay-to-win crowd. Still, name 'em if you feel you have an excellent exception.

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For example, when I play RPGs that allow you to rename characters (like Chrono Trigger and Final Fantasy), I usually keep the default name.

Why? Well, I don't want to think of a name in first place. But it also gets confusing when looking at guides.

On third place, and this is more how I like to play games, I don't feel it is fair to take their name out of these characters to replace it with one that represents them less.

Do you do this too, or am I the odd one?

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submitted 13 hours ago* (last edited 13 hours ago) by PerfectDark@lemmy.world to c/games@lemmy.world
 
 

So while writing up a full review on AYN's new Odin 3 handheld, one of my teeth decided to give up the ghost and deliver me with agony and trepidation.

Somehow I've managed to finish this one, but I also want to share that I've got a bunch more articles and things on the way. Some interviews with developers (one is a big program/project if you're in the Steam Deck space!), some features, retrospectives and more reviews for upcoming handhelds too (the RG DS which is...going to be a hard one).

I felt like this needed to be a bit of an explanation/apology, normally I share my things here regularly but tooth time is the worst time.

(this is me, discovering tooth shittiness)

Anyway, you can either follow the link to my full review, or just go for my tl:dr here:

If you're a first-time user of these Android retro handhelds then this won't be for you. Being a Snapdragon Elite chip powering it, the compatibility with emulators and games is in its infancy. This will change in time, but for now...it's simply not plug-and-play.

If you're into tinkering, enjoy the setting up, testing and finding the perfect settings to make things work well? If you want to be at the bleeding edge of where Android gaming is heading (literally, this thing plays AAA Steam and GOG games. Its mind-blowing!), the this really is for you.

AYN sent me the Odin 3 Max version to test and review, and I've thoroughly enjoyed my time. There's some frustrations, but if you're anything like me and wish you were around for The Homebrew Computer Club back in Steve Wozniak's time - hacking and testing and trying every little bit to eke out the best of a crazy future of tech? Then the Odin 3's a safe bet for you.

I hope you enjoy this, it's a fair read, but here is the link to my full review!

So now, keep an eye out for more 'regular' articles and interviews from me, and for all that is good in this world, keep your fingers crossed for me when I get to the dentist. Ugh.

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EDIT2: I think I am choosing "Infrastruction". Thank you @MurrayL@lemmy.world and everyone.

Thank you for all the ideas! Shoutout to "pussy eaters republic".

EDIT: added non-twitter poll link

Since my game is not (only) about villages, but building up an entire nation, I thought of changing the title to make it more appropriate.

"Nation Architect" and "Sovereign Architect" and "Sovereign Roads" are the other ideas.

Game concept: You play as a country leader, tasked with building up a country (either immortal president, or some form of AI). You will need to plan roads and factories, then launch bidding process to see your blueprints get built. You will manage "teams", which are generated by towns at certain milestones, specialize them and buy them vehicles. Eventually, relations with other countries will come into play as well.

A single badly-planned highway bridge is enough to bankrupt you, like irl for weaker economies.

Link to the name change poll:

https://linkto.run/p/XBW2J7Z5

The game (pre-demo prototype in the works):

https://store.steampowered.com/app/4136240/Country_Architect/

If you have other suggestions, I'd love to hear them as well.

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Today's game is Middle Earth: Shadow of Mordor. While i was doing my ACIII playthrough, i was watching the LoTR trilogy with my younger siblings. And you know what it reminded me of? This game. It feels like the Arkham Games meet Middle Earth. I never got very far into it though years ago when i first played, so i wanted to try and finish it now.

I'm really liking it, except Tallion's face. It feels off somehow. I don't know what it is but something feels weird about it. For like 75% of the game though i don't look at his face so i can ignore it.

I like the quest it had you do where you help Ratbag. It's a good introduction to the Nemesis system i feel like and it gives you a sort of trial to work the system with.

I really like the stealth, though i wouldn't say Tallion is exactly stealthy. He lands on an Orc screaming. I'm thinking the Orcs are just deaf.

I'm especially fond of the drop attack. Drop onto an enemy and take them out, then clamber back on up. It makes quick work of enemies and is satisfying for me to do.

At one point i went Orc hunting and stormed a fortress. I killed 3 captains and got as far as killing a few enemies before i missed an arrow QTE and got downed. It's kind of surprising how tanky the combat can be. As long as you hit your blocks and dodges you can kind of keep going forever. I was kind of expecting it to be a lot more reliant on stealth.

I'm enjoying the game a lot though. I'm glad i'm finally getting to sit down and play it. Growing up i was a big Tolkien fan and i've heard people praise this game so i'm excited.

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I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you've seen in a game and hope to see more of?

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The old program is unfortunately long lost, and I deleted the textures and such, leaving only this screenshot as proof this test project existed.

This was my project learning how to do simple programming in a first person shooter. The enemy is a skeleton I pulled from the internet, the rest of the visuals I whipped up quickly. It wasn't about havingt great visuals, this was closer to trying to make a greybox to learn programming. I made this project with the goal of having simple enemy interactions and working health.

Thanks to my inability to program I ended up with a player character that could be killed, but the enemy did not have working health. The bullets of the gun were actual projectiles and with some settings actually interacted with the skeleton and pushed it back. The final state was a skeleton that was smart enough to chase the player if the player appeared in the field of view, and attack the player if close enough. The player had infinite full auto fire that could push the skeleton back without killing it.

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Today is some more Halo: Reach. Me and some friends decided to hangout and just play some PvP matches. We did a few social games too (Namely 8v8 CE), but those don't have a theater and i don't want to blast anyone's name online so i don't have any screenshots of those. What we did do was a bunch of Private games in Reach. I was going to have some other games but in the move to CachyOS Steam didn't backup the files for the DLC, only the base game, which i forgot it did.

We did Oddball on Zealot which was fun. Towards the end it kind of devolved into a game of Slayer though after we started focusing on killing each other.

One of my friends got his hand on an Energy sword and decimated the entire match. He ended up winning by like a 30 point difference.

We did Slayer on another map, and i got my hands on a shotgun. Someone rounded the corner and i blasted them. Then someone else rounded the corner and... i blasted them. Then again. By the end i had gotten a free triple kill basically.

We did one final match and it was a blood bath. For some reason we all spawned near each other or got to each other fast. The result was a whole bunch of death. The match lasted about 6 minutes and there were a ton of grenades.

We especially kept coming back out to the outer area to fight. It seemed especially popular and high traffic.

All in all, it was a nice way to spend our evenings. We were down 1 player so no team based modes, but besides that it was nice.

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Fifo’s Night is a new 3D platformer developed by students at Lightbox Academy. It’s a family-friendly, Halloween-themed game, and it’s free! I played a preview build earlier this year and came away...

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honestly they should have just cancelled it rather than pass it around to different studios with shaky track records

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The glory days of Epic Games are long gone and Tim Sweeney is a god damn moron.

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