this post was submitted on 24 Dec 2025
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Godot

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A community for discussion and support in development with the Godot game engine.

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This update brings in some new NPCs at higher levels — ahem, a bit more robust than the usual crowd. Alongside that, you’ll find the balance of the game changed. This comes from some behind the scenes resource settings files designed to help balance progression as you climb. The balancing system is in place, but fair warning: once you’re past level 15, momentum is key. Stop moving, and you’ll meet a pretty swift demise.

On the audio front, this marks the second update featuring sound. Some of the assets come courtesy of Soniss (linked in-game). They’ve generously offered gigs of high‑quality audio for free, no strings attached…. a rare gift these days.

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