KillGorack

joined 3 years ago
[–] KillGorack@lemmy.world 24 points 2 months ago (3 children)

Just use kate

[–] KillGorack@lemmy.world 5 points 4 months ago (1 children)

16577270 was mine not even close to op number.

 

This update brings in some new NPCs at higher levels — ahem, a bit more robust than the usual crowd. Alongside that, you’ll find the balance of the game changed. This comes from some behind the scenes resource settings files designed to help balance progression as you climb. The balancing system is in place, but fair warning: once you’re past level 15, momentum is key. Stop moving, and you’ll meet a pretty swift demise.

On the audio front, this marks the second update featuring sound. Some of the assets come courtesy of Soniss (linked in-game). They’ve generously offered gigs of high‑quality audio for free, no strings attached…. a rare gift these days.

 

We have a few updates here, some of them include;

Drop system expanded to drop more items and a way to add later.

powerups added so that the base weapons can be equipped, and upgrading them happens during gameplay.

Hud graphics updated with some visuals that show stats like life / shields. (right side progress bar not started yet) We are planning a resource-based game play to expand.

New NPC characters (some gleaned from (Irmandito's Space ship sprites)

YouTube https://youtu.be/qVHKqPT43xA

Itch https://killgorack.itch.io/galactic-drift

Homepage https://www.killgorack.com/PX4/index.php?ap=gd&cn=hme

Public GIT https://github.com/KillGorack/Galactic-Drift

Screenshot of the drop system getting beaten up.

 

New game a few weeks in.. a fast-paced top-down space scroller. Playing with it in my free time.

GD on itch

GD on killgorack.com

 

Going a little further with the game here.

If one wanted now in the game a level can be created and shared with anyone else who plays the game.

Sledge on itch IO

1
submitted 1 year ago* (last edited 1 year ago) by KillGorack@lemmy.world to c/godot@lemmy.ml
 

Just get into a world (like 6 available in the game) and blow-up other tanks in a fast-paced single player shooter. Starting a drop system with loot. powerups only there now but will implement permanent useable items later as the game develops.

Physics is horrid for now as I learn to model for the game.

I wish this community was a bit more active here.

1
submitted 2 years ago* (last edited 2 years ago) by KillGorack@lemmy.world to c/vscode@programming.dev
 

I am an intermediate VSC user, and have a problem with commands that are too close to each other in the right-click context menu for the SFTP. I constantly click something other than the top one marked here. It causes a mess that's easy enough to clean up but it's annoying. Any suggestions here?