Once me and my group go campaign post-mortem I plan to write my feelings and stories down and post in relevant subs here and on reddit
TheGreatDarkness
Honestly, by the end we really were straining the game, it was time to end because it was clear both characters and crew became too powerful.
Specifically how in early 2000's on online forum in Q&A thread someone asked him if Paladin should fall for killing Kobold children, and he replied no because "nits make lice", which is the exact same words John Chivington used to try to weasel his way out of being court-martialled for mass murder of Native American women and children.
Re-colonization. The region WAS belonging to your patron nation, then some sort of catastrophe forced people out of it, now the place can be recolonized safely, after someone fixed it and clears all wildlife (or worse) that overtaken it.
Could LotR scenes be used as examples to explain various mechanics from Pathfinder 2e?
Tiefling Melissa cameo? That's nice.
I personally get pissed when I ask for advice how much backstory is ok for game starting at level 3 or 5 and people still tell me to be dumb nobody who doesn't know how to hold a sword, even though that makes no fucking sense.
I died at "refuses to recognize the authority of the Player's Handbook"
Well, running PF1 put me off RPGs for nearly a decade because I hated that system so much, so probably.
And then you could get them on a caster and they would do it much better.
Or Volo told so many versions of this story, embelishing so much, everybody heard conflicting versions.
I adore that third to last panel with our main trio.