I mean, resistance only means half damage, so if the fighter is attacking with 1d8 6 times a round, and actually hitting with three of them, that's about 12 damage a round. I would hope that sometime takes a bonus to enchant one of his weapons, which would add an additional 6 or so a round. Assuming the battle lasts 6 rounds, that would be 70-100 damage.
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I take it the group isn't actually supposed to fight this demon? I'd generally assume that a group would already have magic weapons once they meet strong enemies that they aren't expected to run away from. Especially if it's a recurring enemy.
Nah, the fighter is just being stubborn about magic items. If he'd asked for real help the wizard would've been happy to give the fighter a temp magic weapon or whatever.
If the fighter throws/swings the wizard, does that count as a magic improvised weapon?
I'm getting flashbacks to Kangaxx in Baldur's Gate 2. What do you mean I'm not supposed to fight the optional hidden boss right after completing the tutorial? I don't care if four out of the six members of my party can't even scratch him, I'm assembling and fighting that demilich the first second I can!
It's a self-inflicted hell that I put myself through every. Single. Time. Just like fighting the ancient red dragon Firkraag when he's introduced instead of coming back much later as intended.

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