Pixel Dungeon

1874 readers
7 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 2 years ago
MODERATORS
1
 
 

When you have weapon with additional passive effects like the shields or quarterstaff, do they take effect when not in the normal equipment slot?

2
 
 

I walked through a doorway and saw a necromancer adjacent to me in the prison. As I stepped back out, the necromancer followed me through the doorway and summoned a skeleton on the other side of the doorway (never seen either of those things happen before). Instead of moving out of the way it was stuck zapping the skeleton that was doing nothing until I killed the necromancer!

I'd upload a video, but Lemmy keeps giving me an error message.

3
 
 

So there is interesting problem that has arisen over the years: Pixel Dungeon wiki's status. It is currently very, very slowly maintained and is located on Fandom, the wiki hosting known for how bad it is.

There have been several mentions of migration over past year, but the problem is that wiki adminship is very small and fatigued, with almost no exposure from greater public. Nobody involved seems to be interested...

So, I am asking you as a community: are you interested in contributing to such migration? Leave your name and opinions in the form linked in this post.

4
1
Pacifist Ascent (europe.pub)
submitted 5 days ago* (last edited 5 days ago) by GoldenNova@sopuli.xyz to c/pixeldungeon@lemmy.world
 
 

A really hard challenge. Only dared to play a 0-challenge run.

Had to use somewhere around 25 Potions of Healing, and had to rely heavily on the Ethereal Chains, Stones of Blink and Potions of Invisibility (and the Alchemist's Toolkit and Scrolls of Mystical Energy, too).

(And luckily, thanks to the ability to "spam" dewdrops of the Huntress (with the help of a Wand of Regrowth) and a Ring of Wealth, I could spend so many Potions of Healing for the challenge).

(At least compared to 9-challenges runs, this is still easy).

5
6
 
 

Post your nugget of info and hopefully we can all learn something new!

This is somewhat recent but I want to mention this for other players like myself who wasn't aware. You can surprise attack using a 90 degrees wall bend and a reach weapon. Specifically, leading a mob around the bend and attacking once you see it again. You do need to hug the walls on the last two tiles of the bend and then you're free to keep hugging or move diagonally. Obviously, this isn't meant for square rooms and similar right angled walls but ones where you can escape line of sight to make the surprise attack.

7
 
 

This really felt like the run that was going to get a Warrior with all 9 challenges and maximum score to the surface. Had a Ring of Haste from Sewers and a Blazing Spear +2 from Ghost quest, bought Ethereal Chains from the Sewer merchant, transmuted the Wandmaker Wand to Blastwave. Still had the Sewer and Caves Ankhs in case anything goes wrong. Fully mapped all floors, did all quests, sacrificial fires, and animated statues up until this point. And then during the second Dwarf King phase a ghoul steps into an unexpected tile, and I get attacked by the Warlock, ruining the score... Run is still winnable of course, but what is the point.

I have to say, Warrior feels terrible to play at high challenge compared to the others. Faith Is My Armor invalidates the main class mechanic, one entire subclass, and a couple of the shared talents. Wish it would either get reworked or replaced with something that affects the classes more evenly.

8
1
submitted 2 weeks ago* (last edited 2 weeks ago) by sirxdaemon@lemmy.ca to c/pixeldungeon@lemmy.world
 
 

I knew you could do a lunge attack, with the duelist, with blind spots; like if you can't see a mob that's behind some tall grass, a stone pillar, or you're in a garden, but I just realised you could do the same through doors. This will help with managing the sewers, crabs in particular. I assume door lunges should benefit as a surprise attack as well.

9
 
 

This patch seeks to address many of Conjurer's balance and gameplay issues and fixes many inconveniences and bugs.

10
11
12
 
 

Hey Dungeoneers, Shattered Pixel Dungeon v3.1.0 has been released!

v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions!

Read the Full Post Here

13
 
 

Clocking in at just under two months late, RKPD2 v3.0 is finally done!

RKPD2 was previously based on Shattered v2.3 and had to implement (and buff!) a lot of content implemented since then, which took longer than I expected.

Overall, this is mostly just a content update, plus a hyper-buffed cleric with doubled tome charges, bonus recharging on eat, and four additional completely broken t3 talents.

Oh, and sniper buffs, can't forget those...

14
 
 

Hello dungeon crawlers. Update 1.1.0 is out for Renewed Pixel Dungeon! This update changes several of the subclasses, adds some QoL and UI changes, adds and changes some items, changed some enemies, and more!

The full details are on

Itch.io: https://retrodevxp.itch.io/renewed-pixel-dungeon/devlog/955303/renewed-pixel-dungeon-110-is-out

as well as Github: https://github.com/RetroDevXP/renewed-pixel-dungeon/blob/main/Features.md

The android version is a work in progress. Please stay tuned!

15
 
 

It's been a very busy time for me and I haven't played as much as I wanted to, but my runs with Warrior have left me with these early impressions:

  • Berserker has a lot to gain from regular shielding at low health. Pairs well with Ring of Tenacity, enough that it didn't feel like a meme to run it. I don't think it represents a huge power spike but a setup that allows you to reap the benefits of lower HP actually exists now, which is cool

  • Gladiator on the other hand feels somewhat worse to me. Typically I played Gladiator as an HP tank, so that passive shielding was more like active HP protection and the lack of cooldown on shield regeneration + permanent uptime meant that after any given fight I'd already gain the benefit of the shield, if I even needed it - if not, I'd just try to maintain combo between encounters. That's been turned on its head now and the shield can actually trigger frequently but disappear after combat, which makes the need to combo kill at the end of every fight is pretty crucial now, so building combo for a good kill feels far more pressing than it used to. You also gain nothing for doing so until you drop to half health, so you're not leveraging a big HP pool anymore.

Low health still feels like a risky way to play and while there's far more reward in it for a Berserker now, the Gladiator doesn't feel like it gains anything from this rework and maybe loses a little something - at least, in the way I always used to play Gladiator, it just doesn't exist anymore.

I'd be interested to hear what some other players have thought about the Warrior changes. My TLDR is I'm a lot more inclined to pick Zerk, a lot less inclined to assume Gladiator, and Ring of Tenacity feels way less like a meme now with regular shielding popping up once you're low enough health to make the shield effectively worth more than it says on the box.

16
 
 

Hey Dungeoneers,

There's going to be one more new thing in the next Shattered Pixel Dungeon update: new splash art for the Warrior! As usual the art for this is by Aleksandar Komitov, here's a little sneak peek.

This (plus other hiccups) has delayed v3.1's release a little past the '1-1.5 weeks' estimate I gave earlier though, expect another beta patch soon and hopefully a release in very early June.

(Image Description: A pixel-blurred image teasing the Warrior's new splash art)

17
 
 

I had two failed mage runs where I used a wand of warding and had an upgraded wondrous resin. I noticed that the additional zap from the wondrous resin kept destroying my ward. Am I missing something here or is it accepted that the wand of warding is incompatible with the wondrous resin? If it's the latter then that's disappointing. Instead, maybe the ward could be immune to zaps procced by the wondrous resin or maybe the zaps could fire at an enemy or a random direction not targeting the ward (if there's no enemy around) as a special case.

18
19
1
submitted 3 weeks ago* (last edited 3 weeks ago) by Godric@lemmy.world to c/pixeldungeon@lemmy.world
 
 

The old man REFUSES to let me back upstairs until I get him a rotberry seed. This is extortion!

20
 
 

The ties / sleeper beams might look more like tracks with wooden sleepers.

21
 
 

Player shadow has light "coming from" user / display. Barrel shadow has light coming from "top".

Kinda bothers me.

22
1
submitted 3 weeks ago* (last edited 3 weeks ago) by sirxdaemon@lemmy.ca to c/pixeldungeon@lemmy.world
 
 

Maybe hermit crabs could be spawned intentionally? Say, a sewer crab has a 10%(or maybe 25) chance of fleeing when at 50% HP or lower. When the crab finds its way next to a barrel, it takes a turn before turning into a full health hermit crab.

This change would let the player decide whether to permit the transformation, provided they have the means to take down the fleeing crab, and gain a risk-reward scenario. With the abundance of barrels, if you're taking on a crab next to some, the fight could escalate quickly.

Each spawn rate in this way probably needs to reduce the flee rate by half to limit farming.

23
 
 

I know that the new background colours help some kind of colour blinds differentiate the colours easier, but I am also a colour blind (Deutan) and I can hardly tell the difference only if I look hard enough, even though I had no problem before.

I feel like it would be a lot better if there was a colour blind option that you could turn on and off.

24
 
 

I like how you can see these green little icons when you have ferret tufts equipped. also the word dooked, it's really cute.

I wonder if it appears every time the item gives you an extra dodge.

Regardless of that, I think feedback like this could be useful for a lot of items, but I'm not sure which items need it right now.

My first throught was the ring of tenacity to show how much damage is being blocked. Maybe timekeepers hourglass to see how many turns we have left, maybe an hourglass icon. Something like that

25
 
 

It's guessing time

view more: next ›