GeometryEnjoyer

joined 5 months ago
[–] GeometryEnjoyer@lemmy.world 2 points 1 week ago

I love these types of QoL changes! I hope someday we can get more quantitative turn counter information in addition to the spinning wheel.

[–] GeometryEnjoyer@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

I never mentioned the warrior's seal, but anyway, do you not attach it to your end game armor?

[–] GeometryEnjoyer@lemmy.world 1 points 1 month ago* (last edited 1 month ago) (2 children)

I'm not opposed to the idea of having intentionally dumb AI, but seeing a necromancer with its back turned to me on an adjacent square zapping its minion in another room came off as a programming error more than anything else and was kind of immersion breaking imo.

[–] GeometryEnjoyer@lemmy.world 1 points 1 month ago (2 children)

Speaking of clarifying information about the duelist, the character description should also clarify why the rapier is "unique" so people don't mistakenly think it's an endgame equipment like the rogue's cloak or huntress's bow.

 

I walked through a doorway and saw a necromancer adjacent to me in the prison. As I stepped back out, the necromancer followed me through the doorway and summoned a skeleton on the other side of the doorway (never seen either of those things happen before). Instead of moving out of the way it was stuck zapping the skeleton that was doing nothing until I killed the necromancer!

I'd upload a video, but Lemmy keeps giving me an error message.

 

I had two failed mage runs where I used a wand of warding and had an upgraded wondrous resin. I noticed that the additional zap from the wondrous resin kept destroying my ward. Am I missing something here or is it accepted that the wand of warding is incompatible with the wondrous resin? If it's the latter then that's disappointing. Instead, maybe the ward could be immune to zaps procced by the wondrous resin or maybe the zaps could fire at an enemy or a random direction not targeting the ward (if there's no enemy around) as a special case.