this post was submitted on 20 Sep 2025
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Video Games

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A general gaming community for Piefed.

More games, less memes, no outrage culture.

Rules

  1. Stay civil.
    Debate ideas, not people. No personal attacks, no flame wars. More info here.

  2. This is not a gamer identity space.
    We don’t self-identify as “gamers.” Games are art, not a lifestyle brand. If your whole identity is about consumption, you’ll probably feel out of place here.

  3. Talk about games as art.
    Discussion should focus on design, ideas, and creative choices. What does this game say? What are the consequences of its mechanics? What does its aesthetic communicate?

  4. No discrimination.
    Prejudice, bigotry, or harassment of any kind will get you removed.

  5. No spam.
    Keep discussion meaningful. Don’t flood with promos or off-topic noise.

  6. Stay on topic.
    This space is for discussion of games as creative works, not for tech support, low-effort memes, or console wars.

  7. Evolving rules.
    These rules may change as the community grows and we refine what works.

founded 1 year ago
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Two new rules have been added to this community, and they deserve some explanation.

Inspired by this comment, I started thinking about why so many gaming spaces feel shallow or exhausting.

The problem is that they are rarely about video games themselves. Instead, they become about “being a gamer”—a label, an identity, and a consumer tribe. That identity is built on cycles of hype, outrage, loyalty to platforms, and endless talk of hardware or marketing. It flattens games into consumable products, and the people into market demographics.

That’s not the kind of community I want to build. I’m here because I see games as art, and I want to share that perspective with others who think the same way. If someone views games mainly as a lifestyle accessory, or if their whole identity is wrapped up in consumption, then this space will feel alien to them—and that’s intentional.

Which is why the first new rule is simple: “This is not a gamer identity space.” It sets the boundary clearly. We don’t need the baggage of gamer identity here. This community isn’t a loyalty badge, it’s a place for deeper thought.

The second new rule grows directly out of the first: “Talk about games as art.” If games are art—and they are—then the most interesting conversations we can have are about design, aesthetics, mechanics, and meaning.

What is this game trying to say? What choices did the creators make, and why? How does its structure, its tone, or its style affect the way we experience it? These are the kinds of questions that lift discussion beyond consumption and into critique, interpretation, and appreciation.

I added this rule because I’ve seen firsthand what happens when you try to talk about games in this way elsewhere. In another gaming community (which doesn’t need to be named), I made the mistake of approaching the medium with positivity and seriousness—treating it as art worth celebrating.

The reaction was hostility. People saw appreciation as “shilling,” and thoughtful discussion as a threat to their outrage-driven culture. That told me all I needed to know: rather than fight to carve out space in communities built on negativity, it’s better to establish one that starts with positivity and respect for the medium itself.

So that’s the point of these two new rules. They’re not just lines in a list—they’re the foundation for what kind of community this will be. A place where games are treated as works of art, not consumer trophies. A place where we discuss choices, meaning, and design, not just hardware wars or outrage cycles.

This is a place where positivity is not only welcome but expected.

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