this post was submitted on 14 Apr 2025
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Revealing Reality created multiple Roblox accounts, registering them to fictional users aged five, nine, 10, 13 and 40-plus. The accounts interacted only with one another, and not with users outside the experiment, to ensure their avatars’ behaviours were not influenced in any way.

Despite new tools launched last week aimed at giving parents more control over their children’s accounts, the researchers concluded: “Safety controls that exist are limited in their effectiveness and there are still significant risks for children on the platform.”

The report found that children as young as five were able to communicate with adults while playing games on the platform, and found examples of adults and children interacting with no effective age verification. This was despite Roblox changing its settings last November so that accounts listed as belonging to under-13s can no longer directly message others outside of games or experiences, instead having access only to public broadcast messages.

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[–] koncertejo@lemmy.ml 9 points 1 week ago (1 children)

People Make Games did a much better job on reporting the issues with Roblox.

[–] Powderhorn@beehaw.org 2 points 1 week ago

This is a great rundown. I've never been in the ecosystem and thus have zero exposure.

But part of me thinks, having done development in noncoding roles and getting zero further compensation for, say, something that could save a corporate giant $7 million a year if fully rolled out, this is just grooming kids for what they'll be subjected to after going into massive debt for a degree.