this post was submitted on 11 Nov 2025
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[–] cerebralhawks@lemmy.dbzer0.com 1 points 9 months ago

Fallout 76 and Elder Scrolls Online, actually.

They should have finished Starfield. Starfield sucks, but it has strong bones. I still believe there is potential there. I got partway through the first DLC (after doing all 240 temples to max all the powers) and just said "fuck this, this shit is lame." Still haven't finished the snake people DLC, Slytherin or whatever they're called, I forget. Vanguard and Crimson Fleet were the best parts. Constellation sucked ass. You kill pirates, they're good, but fight back against their leader and they all hate you? I don't mean in the fleet, I mean in random encounters. And we kept reporting this to Bethesda and they just ignored the reports. They didn't care. The only good part of Constellation was romancing Sam Coe, and not just because he's Elias Toufexis (aka Adam "I never asked for this" Jensen from Deus Ex), but how they handled Cora. She runs and hides in this bookstore and you have to go get her, you basically "propose" to the kid to be a good parent, it's one of the sweetest and most touching moments in a Bethesda game, ever.

The problem with Fallout 4 was, they couldn't make a good Fallout game, and they couldn't make a good survival crafting game, so they half-assed both. Sim Settlements fixes the latter, and the devs behind Project Valkyrie tried to fix the former, but they got sidetracked and put a bunch of sex in it (including the option to turn the Institute into a club called the Sinstitute). You can actually avoid most of the cheese and you get a pretty good mod suite, including the option to unify all the factions against the Institute, and it even brings back Sarah Lyons from Fallout 3. So basically when the Brotherhood and the Railroad tell you to go murder hobo the other one, you can say no and can find commonality between them. Like the Railroad see reason with the synths being given unrestricted free reign and the Brotherhood agrees they qualify as sentient life, if also synthetic life. So, like, when setting up new ones, you have morality parameters so they don't become murder hobo raider lords like that one did (Gabriel?). They make it a decent RPG.

I think those mods even play nice with Sim Settlements.

Too bad Bethesda is so hard against mods on consoles. Or maybe those mods should have all been on Creation Club, I dunno.