this post was submitted on 11 Nov 2025
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Computer RPG Games

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[–] Zozano@aussie.zone 2 points 9 months ago* (last edited 9 months ago) (1 children)

The fact they’re going to use the same fucking engine until the end of time is enough for me to tap out, regardless of whether the game is 'good'

The whatever engine is the same tech stack thats been duct-taped since Morrowind. It's built on code from the early 2000s, and there are things that just can't be fixed without scrapping the whole foundation.

You want to decouple physics from frame rate? Fuck you, the physics tick still runs off the render loop.

You want multithreaded logic? Fuck you, the scripting and AI all run on the main thread.

You want proper world streaming instead of 3×3 cell loading? Fuck you, the world still freezes beyond your bubble.

You want reliable saves that don’t implode when a mod changes a record? Fuck you, it’s all still FormIDs tied to giant serialized blobs.

You want modern animation blending? Fuck you, it's still a Havok skeleton from the Oblivion era with duct-taped IK.

Every 'new engine' is just another layer of duct tape. They can slap PBR on it, tweak lighting, and call it Creation Engine 2, but under the hood it’s the same brittle mess that’s been dragging bugs forward for twenty years.

I’m done funding experiments built on bones that should’ve been buried a decade ago.

[–] Agent_Karyo@piefed.world 1 points 9 months ago

You want multithreaded logic? Fuck you, the scripting and AI all run on the main thread.

This one seems positively archaic by modern standards.

I actually use a single threaded game (Cities in Motion 1) as a DIY CPU benchmarks (with freeview mod, and custom maps that are at the engine limits in terms of size; the original had a fixed top down perspective). It can still bring modern CPUs to their knees in the early mid game if you switch to a full city view in the horizon perspcetive).