this post was submitted on 17 Nov 2025
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[–] yeather@lemmy.ca 1 points 1 week ago (1 children)

It’s 50% Unity, 40% CO, and 10% Paradox.

CO chose to use Unity for CS2, Unity did not have all the needed fratures and framework for the game to CO ended up creating software for Unity and using prerelease builds of Unity which are very unstable. Paradox all the while had a set deadline for CO to hit.

[–] nawa@lemmy.world 2 points 1 week ago

Well, using pre-release builds was still a decision by CO. While I understand the decision, it is risky, and the risk didn't pay off this time.