this post was submitted on 29 Apr 2025
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C:S2 is likely too ambitious. Doing too many new things at once instead of incremental change.
KSP2 was a management fuck up. Let's take this IP and give it to a completely seperate studio with no experience in this kind of work while not allowing the original Devs to help despite being part of the organisation.
What new things did C:S2 add? It felt like a slight graphical and qol improvement at best.
At release you couldn't even reverse one-way roads in C:S1. Comparing it to C:S2's road tools is hydrogen bomb vs coughing baby.