this post was submitted on 20 Jun 2026
13 points (100.0% liked)
Godot
7737 readers
26 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Not-an-anything but tinkered with custom fonts a bit. I didn't have any issue replacing a couple of (grayscale) glyphs (fire / U+1F525, and upwards arrow / U+2191 ). So I wonder if it's something else for you.
I did have an issue with double glyphs (and this gave an error too) but it was at higher ranges (with eye / U+1F441) and not even with a custom glyph.
I don't know if it makes a difference, but the fallback font I made with FontForge. Also I did a few normal letters, too:
Also (not shown), I made a color override script (e.g. turn the upwards arrow green) but that only works for 2D text (uses RichTextEffects, a bit clunky IMO). That, and also color emojis are a bit wonky too, only 2D and outlines a bit off but that may be a font issue.
EDIT: Technically it wasn't a fallback font because the letters are part of it. But I just tested it as one (with Cantarell as the SystemFont) and the fire glyph still works. Tried with your listed font too (FontVariation, though), so it must be an export or import issue with your glyphs (or some other setting issue).