this post was submitted on 02 Jul 2026
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Kinda vague title, but I was trying out some of the Atelier games recently and while I do find the crafting interesting, I can't stand the "slice of life"/CGDCT style they have. Yumia seems to be a bit more interesting but the gameplay is too simple and balancing seems to not take into account the crafting system, which makes it really unsatisfying to play.

Are there any alternatives? SMT/Persona too I feel has similar systems with fusions, but I think I've already played enough of the ones I'm interested in. They also lack the crafting of items, which is the main thing I find interesting in the older Atelier.

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[–] LallyLuckFarm@beehaw.org 1 points 1 day ago (1 children)

I don't know why I didn't think of it earlier, but what about Astroneer? It's closer to an adventure sim with rpg elements to it, but it's entirely about exploration and crafting all of your adventuring gear and your home base(s).

[–] _Lory98_@discuss.tchncs.de 2 points 1 day ago (1 children)

I'm not really into survival (or otherwise "sandboxy") games, although I was looking a bit into Astroneer recently because of the coop, but I was worried about there being too much procgen. Is there enough handcrafted stuff?

[–] LallyLuckFarm@beehaw.org 2 points 1 day ago (1 children)

I've been playing the coop online with a buddy and having a blast; from what I can tell the procgen is pretty much for raw material placement and the layout of some of the 'naturally' occurring tunnels and caverns.

Everything else feels stylized and I happen to like the art style, so it all feels handcrafted to me. If you're referring to the pool of craftable items, there's a slew of things to make but they're all very similarly themed which makes sense given that they're all 3d printed planetary exploration tools.

[–] _Lory98_@discuss.tchncs.de 2 points 12 hours ago

Ah good, when I saw the voxel terrain I was worried it was procedurally generated like NMS and similar games.