No Stupid Questions
No such thing. Ask away!
!nostupidquestions is a community dedicated to being helpful and answering each others' questions on various topics.
The rules for posting and commenting, besides the rules defined here for lemmy.world, are as follows:
Rules (interactive)
Rule 1- All posts must be legitimate questions. All post titles must include a question.
All posts must be legitimate questions, and all post titles must include a question. Questions that are joke or trolling questions, memes, song lyrics as title, etc. are not allowed here. See Rule 6 for all exceptions.
Rule 2- Your question subject cannot be illegal or NSFW material.
Your question subject cannot be illegal or NSFW material. You will be warned first, banned second.
Rule 3- Do not seek mental, medical and professional help here.
Do not seek mental, medical and professional help here. Breaking this rule will not get you or your post removed, but it will put you at risk, and possibly in danger.
Rule 4- No self promotion or upvote-farming of any kind.
That's it.
Rule 5- No baiting or sealioning or promoting an agenda.
Questions which, instead of being of an innocuous nature, are specifically intended (based on reports and in the opinion of our crack moderation team) to bait users into ideological wars on charged political topics will be removed and the authors warned - or banned - depending on severity.
Rule 6- Regarding META posts and joke questions.
Provided it is about the community itself, you may post non-question posts using the [META] tag on your post title.
On fridays, you are allowed to post meme and troll questions, on the condition that it's in text format only, and conforms with our other rules. These posts MUST include the [NSQ Friday] tag in their title.
If you post a serious question on friday and are looking only for legitimate answers, then please include the [Serious] tag on your post. Irrelevant replies will then be removed by moderators.
Rule 7- You can't intentionally annoy, mock, or harass other members.
If you intentionally annoy, mock, harass, or discriminate against any individual member, you will be removed.
Likewise, if you are a member, sympathiser or a resemblant of a movement that is known to largely hate, mock, discriminate against, and/or want to take lives of a group of people, and you were provably vocal about your hate, then you will be banned on sight.
Rule 8- All comments should try to stay relevant to their parent content.
Rule 9- Reposts from other platforms are not allowed.
Let everyone have their own content.
Rule 10- Majority of bots aren't allowed to participate here. This includes using AI responses and summaries.
Credits
Our breathtaking icon was bestowed upon us by @Cevilia!
The greatest banner of all time: by @TheOneWithTheHair!
view the rest of the comments
I can’t say I follow what this means. Moving everything we have at ground level up? I understand that this kind of thing has happened historically but only in periods where we barely built a couple of stories high.
I’m looking out over the Tokyo skyline right now and there’s every level of building. How do you get everyone to agree on the one right height?
Consider the following scenarios:
You start with a hill, then dig down into it and build a building such that it has a flat green (vegetated) roof at the original ground level.
You start with flat ground, build the same building on top of it, then mound dirt up around the sides to form a hill.
Two methods to the same result, right?
But now, imagine that instead of one building, you've got an entire city worth of buildings like that bunched up touching each other (no roads between them, just interior corridors). With scenario #1, you've still got to do a bunch of excavation for each and every building. But with scenario #2, you only need to do earth-moving around the perimeter of the city (if you even bother). Still the same result, but now method #2 is much, much cheaper.
This is a very hypothetical thread, so that's the kind of issue that could just be hand-waved away as part of the initial premise. But if you want a real answer, that's easy: "zoning codes." Cities have absolutely no trouble exercising their authority to regulate building height.
Both of your scenarios seem to start with an empty landscape. When I heard “move the ground level up” I took that to mean that we are starting with an existing cityscape that has a ground level, and everything must be elevated.
If we’re just talking pure theoreticals built on a tabula rasa, okay then. Like you said, everything can be hand waved away.
This should answer all of your questions and then some
I’ve actually been there. Like I said, it’s a gallery with little depth and does not answer how this would be applied to modern architecture n any kind of scale.
The city burned down which allowed these sweeping changes to happen. The minimum height is set by preventing yearly flooding due to heavy rains and strong tides since the area was filled in tidelands. The maximum was set by the rest of the city and its Hills. This is an engineering problem so you solve it the way an engineer would.
The way you would do this for a modern city is by first considering geography and your design requirements. "How much do we need to raise it and why?" If you only need to fit utilities in there and nothing else your necessary lift isn't that high. Maybe a few meters. If you want to also cram cars or trains down there so you can build to viaduct top lighter by mandating no cars, and to make it a walkable city, you can set a higher requirement. You're basically building a bridge that spans the entire city and the same calculus works for a viaduct city as it does for designing a bridge. Your biggest expenses are regrading, foundations, redoing drainage, and routing utilities into the viaduct passageways and abandoning existing utilities in the ground from the old city. That's all if you can avoid eminent domain or conflicts with property owners.
All of this is obviously way easier to do with a newly built city from day 0, or a city that burned down. The reason it happened in Seattle is because residents were sick of yearly flooding and they needed to rebuild with fireproof materials anyways. So why not solve both?
how do you replace viaducts? Would that need demolishing buildings on top?
Afaik you build buildings on raised foundations and the viaduct decks span the gap between buildings creating a raised "ground floor" above the actual dirt. They eventually do wear out given enough loading cycles accumulating fatigue in the metal reinforcement, but can last a hell of a long time if you keep heavy vehicles off of them.
In an ideal world the viaduct top is for pedestrians or bicycles only, and there's enough space underneath for logistics to supply businesses from loading docks at their basement. Overhead LRTs would be a natural pair with viaducts since you can just build the LRT piers to put their load path into the viaduct columns (which you also engineer to be larger.) that way you can separate all traffic types by verticality instead of all sharing the same grade.
The big benefit there is the viaduct deck doesn't fatigue hardly at all. Maybe emergency vehicles allowed up on the deck? Otherwise it's just bicycles or pedestrian traffic.