this post was submitted on 06 Jul 2026
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Fun fact! PlayStation Plus, Xbox Live, and Nintendo Online subscriptions go directly to them and none of that supports the server costs game developers have to pay to host online games. This is why most online games are forced into the games-as-a-service model, which makes zero sense to me as a game developer. It's also why most indie games do not bother to add online multiplayer support as it's far to expensive to pay for server hosting, let alone the cost of development.