this post was submitted on 04 Aug 2026
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[–] Creat@discuss.tchncs.de 33 points 1 week ago (2 children)

To clarify further: They aren't saying "1%" they are saying "1% lows". If you only take the bottom (lowest) 1% of all frame rate measurements (and average them), that is what this refers to. The reason this is important is that it gives a good indication if a game "feels laggy". Occasional dips to low fps or stutters in general will lower this number.

[–] Ghoelian@piefed.social 9 points 1 week ago

And to add even more, the reason this is important, is because in-game fps counters/overlays use an average over a short period. Quick lag spikes can make a game feel horrible while the counter displays a solid 60fps.

[–] kevincox@lemmy.ml 2 points 1 week ago

If you only take the bottom (lowest) 1% of all frame rate measurements (and average them)

I don't think that is the methodology. I think it is taking the 99th percentile frame time. So basically if took the time it took to generate every single frame this is the time that 99% of frames were faster than and 1% were slower than.

If this number goes down it means that the worst frames are less bad. This is a pretty important part of the experience as even if you have good average frame time (and decent FPS) having a few slow frames really makes the game feel choppy and can make precise inputs difficult.