this post was submitted on 14 May 2025
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[–] Quetzalcutlass@lemmy.world 26 points 1 month ago (17 children)

*peers suspiciously at username* Hmmmm...

Anyway, OpenMW is amazing and the best way to play the game these days. The only bad thing I can say about it is the expanded draw distance shows how tiny the world map actually is, but that's both not their fault and extremely minor considering how content dense Morrowind is.

[–] Sibilantjoe@lemmy.world 3 points 1 month ago (12 children)

Unless you want to mod it, then it's best to stick with the original.

[–] Quetzalcutlass@lemmy.world 7 points 1 month ago (10 children)

It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren't compatible and the script parser in OpenMW is/was stricter than vanilla's so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.

[–] justastranger@sh.itjust.works 2 points 1 month ago (1 children)

There's a growing catalogue of Lua mods for MWSE that aren't cross-compatible and neither set of devs seem interested in a unified Lua API.

[–] Quetzalcutlass@lemmy.world 1 points 1 month ago

That's good to know, thanks! I was mainly thinking about traditional esp/esm mods; the script extender never even crossed my mind.

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