Toy Story 2 for PS1, it hasn't aged at all, and it looks better than the praised MGS (silly comparison, and graphic style helps the Disney game, but I have never seen praises to that title regarding that field, also I played Toy Story as a kid and MGS as a grown up, that's why I brought this) change my mind.
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Metal Gear Solid?
Yes, that one.
If we don't have to have played it - the Zelda Cdi games, for obvious reasons. My most recent subscribtion is an active YTP channel.
Star Control II & Secret of Mana
They both set my expectations for how much fun a game can be.
Secret of Mana as a template for what kind of world I want to live in (minus the monsters and whatnot)
and Star Control II as a template for how to write a fun adventure.
Most influential... it might be Castle Adventure on MSDOS or something like Alleyway on the Gameboy simply because they were the first games I remember playing. Or an old Mac program like Factory or Maelstrom or Power Pete with which I wiled away many hours. Quake III Arena and Unreal Tournament was the first time I messed around with modding and that computer literacy and problem solving certainly had an impact.
I didn't go into any computer-related fields, I just really like video games and they've been both a solo hobby and social catalyst for my entire conscious life. Maybe Super Smash Bros Melee or Star Wars Battlefront 2 or Halo because the early 2000s cemented some of my longest friendships and those were at the forefront.
Falling sand is why I like/crave physics interactions in games
Did you read the books? They're not bad.
Clash Roayle, wasted too much life time with it.
(was very popular back then)