this post was submitted on 18 Aug 2025
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Godot

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A community for discussion and support in development with the Godot game engine.

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founded 5 years ago
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cross-posted from: https://vger.social/post/24108563

๐ŸŒป Highlights

  • PhantomVar<T> for properties without a backing field
  • Base::to_init_gd() to access pointer during initialization
  • Gd::try_dynify() for runtime trait downcast
  • Further improvements to match_class! dispatch

๐Ÿ“š Further reading

Full Changelog.

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