this post was submitted on 17 Jun 2025
933 points (99.2% liked)

memes

15710 readers
2782 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

A collection of some classic Lemmy memes for your enjoyment

Sister communities

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] Justdaveisfine@midwest.social 155 points 6 days ago* (last edited 6 days ago) (2 children)

The unfortunate truth is there are likely a lot of very talented developers at most big studios who ultimately don't have a say on what goes into the game.

Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

[–] JeSuisUnHombre@lemmy.zip 45 points 6 days ago (1 children)

The way business is structured in the modern day completely strangles progress and innovation by ignoring and sometimes even punishing workers trying to improve. Companies should be run by workers not businessmen so that there's a focus on the product rather than profit

[–] corsicanguppy@lemmy.ca 25 points 6 days ago (1 children)

I worked at a company run by a SWEngineer.

He was code-smart for code, but really bad for business.

You need to get a real CEO who does management, but keep that person in firm check by mandating half the board be stacked by engineers. Even as advisory roles, like if your company makes widgets you should have some Serious Fucking widget people dominating the board for big decisions.

"You make one thing" is like "you had one job."

(And if you make two things so disparate, spin one off into a sub)

[–] JeSuisUnHombre@lemmy.zip 22 points 6 days ago

My argument is not "have someone better in charge" rather it's "we should have less hierarchy in the workplace"

[–] MonkeMischief@lemmy.today 3 points 5 days ago* (last edited 5 days ago)

Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

I think a big reason for this is because they need to have some kinda airtight clandestine OPSEC if they want to work on anything themselves that they plan to show anybody.

It's been common practice for AAA's to say "Anything you make while you're employed here at all is ours." Sometimes even if you're not AT the studio when you do it.

They just simply assume entitlement to your creativity.

So, quit and make that indie darling, right? But then you need a financial "runway" set up, which sets a hard time limit on production and adds a ton of stress, and you'd better hope it sells well enough to make back the lost income.

The indie successes we've seen are nothing short of extraordinary, but also a textbook example of survivorship bias in action. For every success, there's a million projects that never got off the ground, much less sold successfully.

Facing all this...I celebrate the efforts that beat the odds, and love genuinely good games that simply didn't sell enough to keep the ball rolling.

But I don't fault anybody for just going into something more stable before burnout hits, and they would be destroyed from the inside out.

[–] ArchmageAzor@lemmy.world 76 points 6 days ago (5 children)

Ever notice how the best games out there are either indie games or made by ex-devs formerly from a big developer?

Capitalism does away with ingenuity and creativity. Look at the biggest developers, like Ubisoft or Activision or EA, and their most flagship product(s), and you'll see that none of them are inventive in any way, they're all just regurgitated forms of whatever sells.

[–] ZkhqrD5o@lemmy.world 8 points 6 days ago (1 children)

No wonder ML text and image generators are so popular with large corporations.

load more comments (1 replies)
load more comments (4 replies)
[–] AdrianTheFrog@lemmy.world 54 points 6 days ago (2 children)

Played through stray for the first time recently

The game was great, especially for how relatively small the team was, but honestly the reveal of the largest mystery in the game was very underwhelming.

It's still a good game though, I do recommend it.

[–] lath@lemmy.world 44 points 6 days ago (1 children)

Hey, your cat thinks you're underwhelming as well, but she's fine with that as long there's food and scritches.

[–] perishthethought@piefed.social 10 points 6 days ago (2 children)

scritches

🤎🤎🤎
Awww, and here I thought only my family uses that word.

load more comments (2 replies)
[–] Dadifer@lemmy.world 22 points 6 days ago* (last edited 6 days ago)

The reveal that

Tap for spoilerthere's a dedicated meow button
? I thought it was incredible.

[–] VirgilMastercard@reddthat.com 16 points 5 days ago (1 children)

Meanwhile Ubisoft itself continues to pump out digital slop

[–] ILikeBoobies@lemmy.ca 7 points 5 days ago (5 children)

Anno games

AC Odyssey

Immortals Fenix Rising

Mario x Rabbids games

Prince of Persia TLC

Rocksmith is great for learning guitar

[–] korazail@lemmy.myserv.one 8 points 5 days ago (2 children)

Real talk. Ubisoft in general have made some great games. Their current business model is to pump out repeats of things that worked, and so earn our scorn for them 'as of right now'.

Who played AC 1 and didn't want more. That we're now up to AC 76 doesn't diminish that they made something fun before they beat it to death.

Even their primary accomplishment of making every open-world game follow their formula of '1000 sidequests, item hunts and mini-puzzles' doesn't detract from the fact that those were really fun the first few times.

I wish the best to all the ex-Ubisoft developers. Go make cool shit without the $business oversight$. In an ideal world, the publisher should be there to cover the gaps when a new concept falls flat, not to force developers to keep doing the same profitable thing and otherwise stifle innovation.

load more comments (2 replies)
[–] chiliedogg@lemmy.world 6 points 5 days ago

Mario/Rabbids is the game nobody asked for or expected anything from, and it turned out great. Instead of just a knockoff silly minions game, it was an amazing XCOM-lite with fun environments and suprisingly-deep tactical gameplay.

[–] kuhli@lemmy.dbzer0.com 4 points 5 days ago

Too bad they shut down the prince of persia team :(

load more comments (2 replies)
[–] SilverShark@lemmy.world 12 points 5 days ago (1 children)

Stray is such an amazing game. Real work of art. I love how we discover more and more of the story of this world.

I can't wait to play Expedition 33.

[–] brisk@aussie.zone 3 points 5 days ago

I desperately want to play through it but they seem to have made some weird technical decisions with the sound system and I don't get half the sounds on any of my devices.

[–] SoupBrick@pawb.social 32 points 6 days ago (1 children)

I can't wait for upper management to stop trying to make games.

[–] Spacehooks@reddthat.com 5 points 5 days ago (1 children)

Loved stray but with each chapter being so different it was 3 different games to me. Hopefully they make another.

[–] MystikIncarnate@lemmy.ca 2 points 5 days ago

I have theories about the game that are neither proven nor disproven by what is in the game.

I hope another is made simply to quell my curiosity on those theories and see whether I was right or not.

[–] pyre@lemmy.world 20 points 6 days ago (1 children)

it isn't Ubisoft to thank, it's the "ex". suddenly not having to waste your life peddling more assassin's gray sludge can do wonders for your creativity.

[–] chatokun@lemmy.dbzer0.com 20 points 6 days ago (1 children)

It's a sarcastic thank, like thank you for firing them, or thank you for driving them away from AAA studios.

load more comments (1 replies)
[–] jballs@sh.itjust.works 22 points 6 days ago (5 children)

Highly recommend Expedition 33. The game play is exactly what I've been looking for in a game, and the story and world are both amazing.

load more comments (5 replies)
[–] rayquetzalcoatl@lemmy.world 19 points 6 days ago (3 children)

Ubisoft is the sexual abuse place right?

...or is that Activision Blizzard?

...or Rockstar Games?

[–] ZILtoid1991@lemmy.world 7 points 6 days ago

Is there a funny GIF that says "why not all three of them?"?

load more comments (2 replies)
[–] Mwa@thelemmy.club 10 points 5 days ago

never knew Stray was made by a ex-ubisoft employee

[–] verdigris@lemmy.ml 20 points 6 days ago (6 children)

Stray was so mid... If it didn't have cute cats it would have been forgotten instantly.

I was most flabbergasted by the fact that you never hunt anything!! What a miss! How do you make a game where you play as a cat without any stealth stalking of prey??

[–] porous_grey_matter@lemmy.ml 21 points 6 days ago

Yeah, but it did have cute vibes and a lot of people love things just for cute vibes

[–] BeardedGingerWonder@feddit.uk 10 points 6 days ago

If all the games didn't have the stuff that made them enjoyable then they'd be mid.

[–] taro_purple@sh.itjust.works 7 points 6 days ago* (last edited 6 days ago)

I remember when the first screenshots for it came out years ago as a cat game inspired by Kowloon Walled City and thought it would be this profound game where you play as a stray cat who weaves itself in and out of all the lives and stories of the people there...and then it turned out to be this really basic linear game. I was so disappointed.

[–] Goldmage263@sh.itjust.works 5 points 6 days ago

So... you found it mid because it didn't have more robust stealth mechanics than dealing with the Sentinels? It wasn't GOTY material, but it was one of my top games that year. Do you also find games like Destroy All Humans, Portal, and Firewatch mid?

Disclaimer: I'm not mad if you find all those mid, just want to know what your baseline for a "good" game is.

load more comments (2 replies)
[–] janonymous@lemmy.world 14 points 6 days ago (1 children)

I mean Ubisoft has probably tens of thousands of ex employees

[–] Railcar8095@lemm.ee 10 points 6 days ago

And growing!

[–] donuts@lemmy.world 11 points 6 days ago

Don't forget about Outlast, Astroneer and Sifu!

load more comments
view more: next ›