this post was submitted on 19 Apr 2025
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[–] AwesomeLowlander@sh.itjust.works 32 points 4 days ago (2 children)
[–] Twinklebreeze@lemmy.world 28 points 4 days ago (2 children)

No, the drm is for sale now. 80% off.

[–] AwesomeLowlander@sh.itjust.works 10 points 4 days ago (1 children)
[–] catloaf@lemm.ee 6 points 4 days ago

No, the demons are the system processes: https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

Which I guess makes the player the DRM.

[–] cupcakezealot@lemmy.blahaj.zone 9 points 4 days ago (2 children)

brb buying the drm and then killing it off

[–] RedSnt@feddit.dk 4 points 4 days ago

Godspeed 🫡

[–] edgemaster72@lemmy.world 1 points 4 days ago

Rip and tear!

[–] alessandro@lemmy.ca 3 points 4 days ago (1 children)

Title fixed, no idea how could I slip that. 🫥

[–] AwesomeLowlander@sh.itjust.works 5 points 4 days ago (1 children)
[–] recursive_recursion@lemmy.ca 3 points 4 days ago

Sometimes it do like that

[–] RejZoR@lemmy.ml 12 points 4 days ago (2 children)

Best Doom game of them all. Doom Eternal is nowhere near as good, not even close. I wonder how new Doom The Dark Ages will go, but it already looks better than Eternal because it has no stupid forced mechanics...

[–] ILikeBoobies@lemmy.ca 1 points 8 hours ago

I preferred Eternal

[–] overload@sopuli.xyz 7 points 4 days ago (2 children)

Seem like Doom want eternal wanted people to be switching weapons constantly like high-level players of Doom 2016. But it just wasn't as fun to do it that way for every player

[–] RejZoR@lemmy.ml 3 points 4 days ago (2 children)

For me the forced mechanics of glory kills, chainsaw and flamethrower put me off in Eternal. Instead of managing ammo by collecting it and smart use you were forced to do above mechanics and they felt, well, super forced and stupid.

Doom 2016 gave you option, collect normal way or use chainsaw. I never used chainsaw through entire game for it and always had enough ammo. I played it on Nightmare iirc.

From what I was told by Digital Foundry when they previewed game's engine, they mentioned The Dark Ages doesn't have any of these forced mechanics which is cool.

[–] Arcane2077@sh.itjust.works -1 points 4 days ago (1 children)

I almost never used the chainsaw in Doom Eternal. Sounds like you just don’t pay attention to enemy weaknesses

[–] RejZoR@lemmy.ml 1 points 4 days ago (1 children)

Bullshit, because using stupid chainsaw was games main loop mechanic to even get ammo...

[–] Arcane2077@sh.itjust.works -1 points 4 days ago

Only if you don’t pay attention. It’s there for the COD players

[–] arankays@lemmy.ca 0 points 4 days ago (1 children)

I've played both 2016 and Eternal and finished both on Ultra Nightmare on both controller and KBM.

2016 was more of an artificial difficulty bump with enemies killing you very quickly and lots of restarting.

Eternal was more of a skill check. If you died it was because you weren't good enough with the mechanics of the game. You should have been faster and been better with decision making.

Just my opinion.

[–] catloaf@lemm.ee 1 points 4 days ago (1 children)

It took me a long time to realize that dying and respawning with extra lives was part of the main game loop. In most other games, dying is to be avoided.

Once I realized that, the game was honestly too easy.

[–] arankays@lemmy.ca 1 points 4 days ago

I didn't find Ultra Nightmare particularly easy. The life system doesn't really change the actual gameplay difficulty.

[–] arankays@lemmy.ca 2 points 4 days ago* (last edited 4 days ago) (1 children)

I personally enjoyed both, but I understand why people wouldn't like Eternal. It's more of an action game than a shooter like 2016. The gameplay is still fast frantic and fun in my eyes. Only a handful of games actually have the same fluid first person movement that Eternal has. Titanfall 2 is one of them.

Gamers keep complaining about easy mode in games but also complain that Eternal is too hard with the ammo and shield management. Just can't satisfy everyone really.

[–] overload@sopuli.xyz 1 points 4 days ago* (last edited 4 days ago)

Oh yeah, I loved eternal. It really clicked for me when I played on a steam deck and had the two back triggers to the grenade and jump.

[–] RedSnt@feddit.dk 8 points 4 days ago

This was a pleasant surprise. I'm not sure buying the "bundle" version with the soundtrack is worth it as Mick Gordon got screwed over by Bethesda, and also it's just plain 320 kbps MP3 - not that my old tinnitus ears would be able to differentiate that from lossless, but worth mentioning.

[–] nutsack@lemmy.dbzer0.com 4 points 4 days ago

nice i love buying games twice

[–] Dagnet@lemmy.world 2 points 4 days ago (1 children)

Does it run natively on Linux now that it is DRM free?

[–] MoogMuskie@lemmy.zip 4 points 4 days ago (1 children)

DRM Free doesn't magically make it run natively on another OS, it still needs to be manually ported. No, there's only a Windows version, but the Windows game will run perfectly fine on Linux under Wine/Proton if you use the Heroic Games Launcher for your GOG games.

[–] Dagnet@lemmy.world 3 points 4 days ago (1 children)

I mean, it uses vulkan and everyone was saying the only reason it didnt run natively on linux was the drm.

[–] MoogMuskie@lemmy.zip 2 points 3 days ago* (last edited 2 days ago)

I don't know who said that but that is not at all how DRM works. If the developer does not explicitly release a Linux port of the game, it will not run natively. After all, the offline installer files for Windows games on GOG (when you aren't using a launcher) are .exe files, which will only work on Linux using the WINE compatibility layer, which automatically makes it not native.

Also, have a look at this screenshot from the actual GOG store page if you're still not sure:

It only shows a Windows icon, this is how you know what platforms it runs natively on. If there were a Linux port, there would be a Tux penguin icon to the right of the Windows icon. For example: