this post was submitted on 21 Sep 2025
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Video Games

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A general gaming community for Piefed.

More games, less memes, no outrage culture.

Rules

  1. Stay civil.
    Debate ideas, not people. No personal attacks, no flame wars. More info here.

  2. This is not a gamer identity space.
    We don’t self-identify as “gamers.” Games are art, not a lifestyle brand. If your whole identity is about consumption, you’ll probably feel out of place here.

  3. Talk about games as art.
    Discussion should focus on design, ideas, and creative choices. What does this game say? What are the consequences of its mechanics? What does its aesthetic communicate?

  4. No discrimination.
    Prejudice, bigotry, or harassment of any kind will get you removed.

  5. No spam.
    Keep discussion meaningful. Don’t flood with promos or off-topic noise.

  6. Stay on topic.
    This space is for discussion of games as creative works, not for tech support, low-effort memes, or console wars.

  7. Evolving rules.
    These rules may change as the community grows and we refine what works.

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In 1972, this must have felt like stepping into the future. TVs had only ever been passive, and suddenly the screen could respond. Families were seeing their living room sets turn into game machines, with paddles controlling little glowing squares.

Now, the overlays look wild. Plastic sheets taped to the glass to turn dots into tennis courts or haunted houses. It’s clumsy. Also brilliant—an early hack to add color and imagination to an otherwise bare signal. You had to supply the magic yourself, which makes it all the more fascinating today.

And the way Magnavox pitched it. What are you going to do when your kids are snowed in? It was sold like a family appliance. Little did they know that this would be revolutionary.

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