I suspect the Frame, with its x86 to ARM recompilation layer, is a trial balloon for higher-performance ARM hardware in more traditional form factors. More concisely, the Steam Deck 2, when it appears, will be a high-performance ARM device, with similar performance/efficiency characteristics to Apple Silicon MacBooks rather than phones/tablets. Of course, this depends on a vendor producing suitable CPUs.
Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
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Rules:
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I honestly hope so.
A lot of people talk about running smaller indie and older games on their decks, if the translation becomes efficient enough we could have a Steam Deck 2 with serious battery gains!
I can see a Snapdragon X Elite Steam Deck in the future...
Steam Machine looks quite intriguing, as well as the VR set. Depending on the pricing and specs, I could see myself using these.
All 3 new announced hardware looks good to me! Although I would probably have less need for the Machine because I already have a (old) gaming PC. I'll have to compare benchmarks. I'm most excited for the VR set.
dont expect much from the machine performance wise given its specs (basically assume about ps5 performance)
the vr headset though is actually the more interesting product when it comes to effort put into it.
curious to see how much the snapdragon 8 gen 3 handles linux arm to x86 performance. ive seen the same chipset for android arm to x86 performance (see arm based chinese handhelds like Ayn Odin, using game native/game hub)
pitching the headset as both a vr device and what is essentially a monitor/all in one is a choice.
basically assume about ps5 performance
Thanks for estimating that will be similar to PS5 performance.
The VR headset seems to be a major downgrade from expectations.
Three year old SoC, subpar quality LCD displays without local dimming (and apparently very bad screen door effect)... the eye tracking and custom wireless with foveated codec is a nice touch though. I think the main benefit here will be the Proton ARM translation layer and the ability to run SteamOS on other headsets.
The most disappointing part is the rumoured pricing of "aiming to be under $1000". I mean I get it, Meta had us spoiled with the $300-400 headsets, but this, aside the software goodies, is hardly better hardware wise than the current Quest 3, will cost approximately twice as much (unless Valve really cuts that "under $1000" target back a lot)... If the Steam layer gets cloned onto the Quest 3, the Frame loses all of its benefits, really.
I'm still excited for it, but found it somewhat lackluster.
Three year old SoC
It's marketed as a "streaming first" headset. It includes a 6e USB router in the box. The headset has WiFi 7.
Where did you hear about the very bad screen door effect?
Regarding the price, as far as I know, Meta only sells the Quest 3 for $500 because they sell every unit at a significant loss. I don't imagine that Valve can afford or wants to do that. I recall reading that any other company would need to sell the Quest 3 for 2-3x the price in order to make money. In other words, Meta has been "dumping" to dominate the market.
As far as Steam layer getting cloned onto the Quest 3, I think Meta would do everything in their power to keep that from happening.
Meta doesn't sell Quest units for a loss anymore. That's what the "recent" price hike was about, raising unit prices by $150-200.
The "really bad screen door effect" was mentioned by multiple reviewers.
The most disappointing part is the rumoured pricing of “aiming to be under $1000”.
$1 is "under $1000".
at $999, even for the 1TB model, this is a really tough sell.
I'm not sure I'd get one, even though I love what they're doing, and want to support it.
I really hope, that the "under $1000" is a misunderstanding from the "cheaper than index", which currently sells for 539€ (~$625, incl tax) without controller and base stations.
That would be a great price.
I can just hope it's nearer to that than the $1000.
Well the primary competition for the Frame, especially with the hardware limitations, is definitely the Quest lineup rather than the new Android XR headsets or the AVP. So pricing should reflect that.
IMO anything above $600-650 will be a super hard sell for anyone but hardcore Valve fanboys.
It's about 30% faster than the quest GPU wise or similar to a 1050 in shader performance, a bit behind a 1050 on some other things.
It will probably be playing PC games at 720 to 1080p, upscaled and framengend to 4k at 90hz. That's not terrible considering the power usage of the device. It has to run off of batteries. If it's much over $500 it won't be a huge hit, if it's 650 or less, then it will likely become the best choice for VR but not break into the mainstream. The steam machine, if it can hit $500 would be very popular, although $500 is not really a lot of money these days with all the inflation.
Been hoping for the controller for so long. The other stuff looks amazing too, I have an OG vive so I'll probably get the VR headset as well. Very hyped! Just hope it's all available in my region in launch, they sell the steam deck here so fingers crossed.
That's funny. I could have written your exact comment. I, too, have been hoping for this controller and have the original HTC Vive.
Yeah, both of my SCs are broken at this point (including one of the dongles). I have a decent conventional controller but really miss those touchpads.
I think all of these are nice, if priced correctly
Steam Frame needs to compete with quest, so prices over $800 are a really tough sell.
Steam Machine needs to compete with consoles, PS5 (non-pro) and Series S, so prices over ~$700 will become really tough.
Prices start becoming really good, if they manage to come it at ~$600 for Steam Frame and ~$500 for Steam Machine.
But with current hardware prices, Valve being valve and no-one can know if they want to make money on the hardware, or if they are willing to sell at cost, or if they are willing to subsidize, who knows where we will land.
To your last point, back when the Steam Deck launched they described its price point at the time as "painful" but felt it was necessary. Turns out they made the right call and it was wildly successful, so hopefully they stay the course on "painful" pricing.
Also pretty much all modern consoles have been eye watering my expensive on launch save the switch. Even the switch 2 was very pricey.
Early adopters will jump on at the higher price point and everyone else will get on board when the price falls.
Honestly the thing I REALLY care about here is the steam controller 2. I LOVED the original. Gimme gimme gimme
I think you misunderstand. It was painful for Valve to cut the margin so thin, assuming they kept one at all.
According to Valve's messaging at least the Deck launched at the lowest price they possibly could manage.
Ahhhh I did misunderstand. Thanks for clarifying.
when the price falls.
No longer a given, but Valve did lower the price of the Deck while every single other console got a price hike, so there's hope.
Their goal with the first iteration of Steam Machines (RIP) was explicitly to provide an alternative to Windows and to reduce dependency on Microsoft. I'm pretty sure that's why they priced the deck so competitively, to make a dent in the market as a loss leader.
To that end, I would expect them to be taking a large hit on these in order to get them into people's hands. It's not even about steam sales per se, it's about platform commoditisation.
I personally expect that they will want to cover hardware cost, while being willing to subsidize development cost with the steam store.
So I think the low storage models will make a slight loss for valve in the beginning, while the higher storage models will get that back to even overall for valve.
I love that every single time I see someone mention the older "steam machines" from way back when they lable them as horrible. I own one. It was amazing. I had to download custom software to overclock it because the software limited me more than the hardware. And it wasn't even an i7. For the form factor and the price I paid for it, it was totally worth it and not crappy at all.
I'm looking forward to seeing what steams actual hardware will do.
The more I think about it the more I want to get a Steam Machine. My computer is around 15 years old now I am starting to wish for some more performance. I think the Steam Machine could last me many years to come.
I need all of these asap (but have to win at the lottery first)
Hype hype hype hype. I am getting a steam frame and putting it om my shelf!
I mean I already have a gaming Pc but there’s something about that box that I crave. It reminds me of my previous PC which I preferred (current one is too big but necessary for extra card slots)
I hope they price them as good as the deck.
This looks good. Like a Super PS4 Pro.
Valve should sell the lowest spec and let third parties go crazy with more powerful hardware or higher memory specs.
Announced specs are quite epic. AMD Zen 4 cpu - probably something similar to 7600X but can go as high as 7900X. GPU is 8GB RDNA3 - probably something like RX7600 (close to 4060m). This is already better than most MiniPCs on the market. If the price is right, post-release MiniPC market is going to be fun.
It‘s a 6-core CPU, with a 35 watt TDP. It will not be able to compete with a 7900X with 12 cores and a 5 times higher TDP - and not with a 7600X with 8 cores and 105W TDP.
Still, that’s absolutely fine for gaming.
