this post was submitted on 17 Feb 2025
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As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

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[–] sbv@sh.itjust.works 0 points 1 year ago (1 children)

Hit your players over the head with multiple clues, and make sure that it's hard to get dead-ended.

The following is a ttrpg classic that I periodically reread: https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule

[–] Shyfer@ttrpg.network 0 points 1 year ago (1 children)

Ya I think he's said something about replacing that advice with node-based adventure design or something, but this article by itself has helped me improve tons of mystery scenarios by itself that I think the advice works as is.

[–] sbv@sh.itjust.works -1 points 1 year ago

Good point. Node based design works particularly well for mysteries.

I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.