As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

you are viewing a single comment's thread
view the rest of the comments
[–] 0 points 2 years ago (2 children)

Hit your players over the head with multiple clues, and make sure that it's hard to get dead-ended.

The following is a ttrpg classic that I periodically reread: https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule

  • source
  • hideshow 2 child comments
  • [–] 0 points 2 years ago (1 child)

    Ya I think he's said something about replacing that advice with node-based adventure design or something, but this article by itself has helped me improve tons of mystery scenarios by itself that I think the advice works as is.

  • source
  • parent
  • hideshow 1 child comment
  • [–] -1 points 2 years ago

    Good point. Node based design works particularly well for mysteries.

    I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.

  • source
  • parent