sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 2 points 22 hours ago

Hm. Well, don't feel obliged to hew to existing genre definitions.

Also, I'd still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.

The bribe was the settlement payout. The censorship is just a bonus.

Your character doesn't know that information.

[–] sirblastalot@ttrpg.network 4 points 1 day ago (5 children)

I think it's a false dichotomy. You want to decide what your design goals are, the kind of vibe you're trying to generate, and then create systems that support that vibe.

[–] sirblastalot@ttrpg.network 6 points 6 days ago (2 children)

A wizard did it.

[–] sirblastalot@ttrpg.network 5 points 6 days ago

No one actually plays dnd like that though...

[–] sirblastalot@ttrpg.network 1 points 1 week ago

Throw in the episode where they go back to 90s California too, call it Hella Voyager

[–] sirblastalot@ttrpg.network 6 points 1 week ago (2 children)

You could stick it in the middle somewhere. A side story we didn't see on screen. Or, they could remake Year of Hell or something.

[–] sirblastalot@ttrpg.network 4 points 2 weeks ago

Given what Mountain Dew has done to me, that tracks.

[–] sirblastalot@ttrpg.network 7 points 1 month ago

Jokes on you, we play every rpg!

[–] sirblastalot@ttrpg.network 116 points 1 month ago (1 children)

Bards aren't just "a talented musician" they literally use magic. They're basically wizards that went the liberal arts path in college.

[–] sirblastalot@ttrpg.network 6 points 1 month ago

Yeah, in that case I think you did everything that could reasonably be expected of you.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

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