sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 1 points 6 days ago

A friend's MSP got wiped off the map by this, we think. Not just exploited in the wild but, apparently, easy enough that random vandal kiddies are playing with it

[–] sirblastalot@ttrpg.network 3 points 1 month ago

They used to just hit http://localhost/:/cc.png which connected to your Creative Cloud app directly, but then Chrome started blocking Local Network Access, so they had to do this hosts file hack instead.

Ok but adobe what if you didn't portscan me either, please.

[–] sirblastalot@ttrpg.network 5 points 1 month ago

Not the klingons, they eat their Gagh live.

[–] sirblastalot@ttrpg.network 4 points 1 month ago (1 children)

Science Fantasy is usually a fantasy story in a setting typically associated with scifi. The classic example is Star Wars; it's it a world with spaceships and lasers, but it's about space wizards having swordfights.

[–] sirblastalot@ttrpg.network 1 points 1 month ago

Every custom, every belief, every fashion, every turn of speech?

No, of course not. Why would anyone waste effort on infinite irrelevant details? But everything there is to know, I know.

I do believe that player should be able to gain a basic understanding of the cultures their characters come from. The question is how much information can they get, and process?

You give them an overview at the start with the information you guess might be relevant or interesting to them, and supplement it during the game as necessary.

[–] sirblastalot@ttrpg.network 2 points 1 month ago* (last edited 1 month ago) (2 children)

Part of the fun of DMing for me is in homebrewing cultures...or, more accurately, homebrewing factions that have a culture.

Besides which, there are some fundamental flaws in your premises:

You assert that a counterpart culture is easier to understand than an original one. I 100% understand any culture I make up, definitionally. On the other hand, neither I nor anyone else at my table can say the same about any IRL culture. Even members of a given IRL culture can never fully understand the totality of it.

You also say

[if] you create fantasy ancestries from scratch, you need to convey all that information to the players.

And I don't think that's true. Players don't need to know everything about a culture to interact with them. In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs would be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything. (Eg "I beg for mercy" "Your character knows that The Southern Pirates are notorious for never taking prisoners, are you sure you want to try that?")

[–] sirblastalot@ttrpg.network 6 points 1 month ago* (last edited 1 month ago) (2 children)

I'm not making fun of you I just thought it was a funny word :) Also, sorry about your butt.

[–] sirblastalot@ttrpg.network 11 points 1 month ago (4 children)

gastroentomologist

[–] sirblastalot@ttrpg.network 1 points 1 month ago

No no, they didn't do that until TNG

[–] sirblastalot@ttrpg.network 4 points 1 month ago

The DM gave him an OP magic item to compensate for his crappy build

103
submitted 5 months ago* (last edited 5 months ago) by sirblastalot@ttrpg.network to c/rpgmemes@ttrpg.network
 

Just got done investigating a spambot we had earlier, and it looks like they used a lot of compromised accounts on other instances to give their post an initial upvote boost. If you don't already, please remember to use a good strong password. Keeping your account secure helps reduce spam across the whole of lemmy, and keeps your account from getting banned for things you didn't actually do.

I recommend Diceware! I use it in my professional capacity as an IT/Security person, and also you get to use your mathrocks!

EDIT: Oh, also, all that numbers and symbols shit is no longer considered good practice. Just make it a really long collection of random words, at least 12, ideally 16+ characters. And make sure the words are actually random; your 3 favorite sports teams isn't good enough, which is why I recommend diceware.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

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