FreeLikeGNU

joined 2 years ago
[–] FreeLikeGNU@lemmy.world 36 points 2 days ago (15 children)

Talarico is vying for the Senate Democratic nomination against U.S. Rep. Jasmine Crockett of Dallas.

Interesting. Crockett is one of the very few Dems willing if not just able to navigate through Republican tactics. What could Talarico offer?

[–] FreeLikeGNU@lemmy.world 4 points 3 weeks ago

This made me chuckle because of some of the truth in it:

What universities actually do, however, is publish papers nobody reads in journals nobody can afford, in order to make their numbers go up in ranking systems nobody understands, so they can attract research funding and student enrollments so they can pay people to publish more academic papers.

Yes and some number of those students leave the university with new ideas and connections. Maybe some of their papers were an exercise to focus their expertise? Not saying universities are the only place that one can find new ideas and connections with the world either.

[–] FreeLikeGNU@lemmy.world 4 points 1 month ago (1 children)

Those protocols and services still exist among improved means that are also decentralized. One only has to seek them out.

[–] FreeLikeGNU@lemmy.world 1 points 1 month ago

Lovely plumage!

[–] FreeLikeGNU@lemmy.world 1 points 1 month ago

If pointing out their non-action is being sprinkled on top of their pile of historical non-action is any kind of punishment, I have to wonder how you think they have been treating us who have given them money time and time again and had to figure out how to make their games work without their support!

[–] FreeLikeGNU@lemmy.world 2 points 1 month ago

The fuck would they care about any opinions here. They are only looking at the money they see Valve is making and want to get in on that. Their success is dependent only on what THEY actually DO. Lets see them invest some money for the developers who actually know what they are doing as Valve has done. I don't see that happening yet.

[–] FreeLikeGNU@lemmy.world 4 points 1 month ago

Sure would be nice to convert a lane of each side of those 4 lane freeways to a railway? Seems like there is already lots of transportation allocated land right along major commute ways.

 

cross-posted from: https://lemmy.world/post/40215962

Game updates

Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk
Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting
Tweak: Allow liquids to be chiseled only in creative mode
Tweak: Small improvement to elk rider animation in idle and walk
Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group)
Tweak: Add server audit logging for out-of-range block break/place attempts
Tweak: Updated community translations
Tweak: Updated in-game credits
Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters 
Fixed: Storage vessels were applying double the perish rate bonus 
Fixed: Items stored on shelves would not dry or melt at the intended rate 
Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused 
Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations
Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?")
Fixed: Boars and sows not consistently being aggressive to players when piglets are around
Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted
Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another
Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks
Fixed: Placing straw dummies always positioned them on the very edge of blocks
Fixed: Some ropes not properly loading from a savegame to client side 
Fixed: Flowing lava blocks now start their particles at the correct height
Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used
Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances 
Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible
Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree
Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226
Fixed: Rare crash relating to insect sounds. Github #7201
Fixed: Rare crash from async particle spawn
Fixed: Crash when Ctrl+scroll up on the firepit input slot
Fixed: Rare crash when copying the Resonance Archives
Fixed: Potential crash on player death with no specific damage source (e.g. from combustion)
Fixed: Potential crash with BodyTemperature system during server shutdown
Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource
Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found 
Fixed: Potential client crash in windowed mode when the game fails to center the game
Fixed: WorldEdit chisel tools crash when holding an item instead of a block
Fixed: Pasting line breaks into single line text field showed up as a missing character
Fixed: Certain errors seen in logs on multiplayer servers
Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories
Fixed: Launching a Sailboat spawned it on land instead of in water 
 

Game updates

Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk
Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting
Tweak: Allow liquids to be chiseled only in creative mode
Tweak: Small improvement to elk rider animation in idle and walk
Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group)
Tweak: Add server audit logging for out-of-range block break/place attempts
Tweak: Updated community translations
Tweak: Updated in-game credits
Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters 
Fixed: Storage vessels were applying double the perish rate bonus 
Fixed: Items stored on shelves would not dry or melt at the intended rate 
Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused 
Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations
Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?")
Fixed: Boars and sows not consistently being aggressive to players when piglets are around
Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted
Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another
Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks
Fixed: Placing straw dummies always positioned them on the very edge of blocks
Fixed: Some ropes not properly loading from a savegame to client side 
Fixed: Flowing lava blocks now start their particles at the correct height
Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used
Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances 
Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible
Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree
Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226
Fixed: Rare crash relating to insect sounds. Github #7201
Fixed: Rare crash from async particle spawn
Fixed: Crash when Ctrl+scroll up on the firepit input slot
Fixed: Rare crash when copying the Resonance Archives
Fixed: Potential crash on player death with no specific damage source (e.g. from combustion)
Fixed: Potential crash with BodyTemperature system during server shutdown
Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource
Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found 
Fixed: Potential client crash in windowed mode when the game fails to center the game
Fixed: WorldEdit chisel tools crash when holding an item instead of a block
Fixed: Pasting line breaks into single line text field showed up as a missing character
Fixed: Certain errors seen in logs on multiplayer servers
Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories
Fixed: Launching a Sailboat spawned it on land instead of in water 
[–] FreeLikeGNU@lemmy.world 1 points 2 months ago

Likewise, the game has lots of depth and mostly satisfying mechanics. Combat is a bit wonky but the creative tools (sub-voxel chiseling and combining block materials) within the game are where it shines. The game structure is built on modding as the main game content and scripts are themselves mods!

[–] FreeLikeGNU@lemmy.world 5 points 2 months ago

In France they call it "le Royal Mile"

[–] FreeLikeGNU@lemmy.world 1 points 5 months ago

Interesting that Alyssa links to intel's Xe HPG whitesheet. The hardware could use all the help it can get given the mediocre support intel provided to Linux users with the Alchemist GPU. Not sure it things are any better with Battlemage but I'm glad if Alyssa is targeting Xe HPG regardless.

[–] FreeLikeGNU@lemmy.world 10 points 7 months ago

Don't think I've ever seen a dog portrayed as so awoof.

[–] FreeLikeGNU@lemmy.world 5 points 7 months ago

I remember the "old days". That was when dialup internet was still popular and running a server usually meant it was on your 10Mb LAN. When we got DSL it was better and you could serve outside your LAN. This was also the time when games had dark red code booklets, required having a physical CD inserted or weirdly formatted floppies (sometimes a combination of these). You could get around these things and many groups of people worked hard at providing these workarounds. Today, many of these games are only playable and only still exist because of the thankless work these groups did. As it was and as it is has not changed. Many groups of people are still keeping games playable despite the "war" that corporations wage on them (and by proxy on us). Ironically, now that there is such a thing as "classic games" and people are nostalgic for what brought them joy in the past, business has leapt at this as a marketing opportunity. What makes that ironic? These business are re-selling the versions of games with the circumvention patches that the community made to make their games playable so long ago. The patches that publishers had such a big problem with and sought to eradicate. This is because the original code no longer exists and the un-patched games will not run at all on modern hardware and the copy-protections will not tolerate a virtual machine. Nothing has changed.

We can even go back as far as when people first started making books or maps that had deliberate errors so that they could track when their work was redistributed. Do the people referencing these books or maps benefit from these errors?

Why do some of us feel compelled to limit knowledge even at the cost of corrupting that knowledge for those we intend it for (and for those long after who wish to learn from historical knowledge)?

 

This thing is tiny and coupled with XReal or Viture glasses it makes for a very portable, very powerful (Ryzen 7 7840U with eight Zen 4 cores and an RDNA 3 Radeon 780M, 32GB RAM, 1TB SSD) game system that is much faster than many handheld systems without the weight and neck strain. In contrast, with the Steamdeck I found myself preferring a kb/mouse or pairing another controller and it was hard to find a comfortable position to play from without hooking it to a monitor.

Debian Xfce testing (Trixie) works really well though I had to install some packages such as joystick and blueman and a few steps to install Steam, the effort was well worth it. I did not want a SteamOS distro because I'd prefer Debian's package management and I like the support and versatility this distro has.

Weak points of using the XReal is that the edges are a little out of focus and one might need prescription inserts (I do not). Otherwise, they are very lightweight and I can be comfortable anywhere. They are also great for watching movies plugging into a phone that has display port capable usb-c (though I recommend a dongle that allows charging the phone while viewing). The glasses also have 3DOF that can be used to move your view (as a mouse or joystick would) while gaming but that requires a driver . Coupled with SideBySide 3D mode on the glasses and in Minetest it's very immersive!

Setup:

Packed bag vs Steam Deck case:

Bag Contents:

view more: next ›