MrGabr

joined 2 years ago
[–] MrGabr@ttrpg.network 4 points 3 hours ago

I wonder if at some point he ever read about how 1 in 7 (or whatever) humans are descended from Ghengis Khan.

I know he says all kinds of wacko stuff about fertility rates and population collapse, but when have his motivations ever been even that bit more complex than wanting to imitate/join the cool/funny thing he found online? I seriously wonder...

[–] MrGabr@ttrpg.network 39 points 2 days ago (7 children)

The Outer Wilds

All due respect to the other recommendations in this thread (The Witcher 3 is in my top 3 favorite games ever), but I get the sense you're looking for a similar vibe - that self-paced, quiet, almost lonely exploration where, though you do have a goal, the point of the game is to wander the world and discover things. While most of these recs (and most open world games in general, so it's understandable) have a strong story focus, The Outer Wilds will give you that quiet, unguided exploration BoTW does so well.

(And I know explicitly turned down souls-likes, but Elden Ring also hits that vibe super well. If you're really stuck for something to play, it might be worth a try with one of the magic-focused builds that significantly reduce the skill needed)

[–] MrGabr@ttrpg.network 33 points 2 weeks ago

I wonder if this counts as baiting for the states where it's illegal

[–] MrGabr@ttrpg.network 17 points 2 weeks ago

I recently got a Kobo Clara Colour and I've been quite pleased so far. It was trivial to upload all my books from Calibre onto it. Not the cheapest, but the resolution is sharp and you can actually turn off the backlight unlike some others.

[–] MrGabr@ttrpg.network 10 points 2 weeks ago

Tainted Grail: Fall of Avalon is like Skyrim but with better combat and dar King Arthur themed.

Potion Craft is a game where you run an alchemist shop, entirely stylized to look like medieval paintings.

Buddy Simulator 1984 is a game about a digital companion that likes you too much.

I could give more, but I never see anyone recommend those, and you have a lot of recommendations in this thread already.

[–] MrGabr@ttrpg.network 57 points 2 weeks ago (1 children)

"In a world of black people, be white"

[–] MrGabr@ttrpg.network 2 points 4 weeks ago (1 children)

Baptists are Protestant homie

[–] MrGabr@ttrpg.network 3 points 2 months ago* (last edited 2 months ago) (1 children)

I ended up settling on spells in my left hand, sword in my right, dodging like a maniac.

Right up until the last 3 hours where I respec'd into exclusively two-handed sword + heavy armor because

Spoiler for the very endthe game kinda pushes you into it with the King Arthur gear. Imo respec'ing is too easy, and too necessary. The stat requirements for that armor were so specific and high, and I guessed correctly that I wouldn't need any of my social stats for the rest of the game. Fortunately, I really enjoyed the pure sword combat, so I still had fun, but my character went from light armor spell-sword to plate armor greatsword wielder for just the final dungeon. Kinda odd when you think about it in the RP context.

[–] MrGabr@ttrpg.network 10 points 2 months ago (1 children)

The backwards-compatibility stuff already in this thread is all true, but also they don't know how to remove some things. Microsoft has wanted to entirely replace Control Panel with Settings since Windows 8 came out, but they gave up. And rewriting the whole operating system from scratch would take decades and still inevitably lose compatibility with some of the random old software mentioned here.

[–] MrGabr@ttrpg.network 8 points 3 months ago (2 children)

What happens if you hold a sign that says "Palestine Action" on it?

 

There are a lot of manhole covers on the first section of my drive to work, and I commknly see people swerving all over the road just so their tires won't touch them, even jeeps. Why?

[–] MrGabr@ttrpg.network 24 points 4 months ago* (last edited 4 months ago) (4 children)

That's because human perception exists on a logarithmic scale! It's called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.

Interestingly, our sense of the "bigness" of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think "eh, it's like double."

~edit I can't type~

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