ahdok

joined 2 years ago
[–] ahdok@ttrpg.network 2 points 7 minutes ago* (last edited 4 minutes ago)

Generally speaking, this is something that an experienced GM can handle in session zero. An important part of session zero is establishing expectations for the style of game to be played: Things like "are the player characters friends?" "Is PvP encouraged or discouraged?" "Do I as a DM want the characters to stick together?" etc etc.

Generally when running DnD, I request of my players to design characters who:

  1. Have a disposition to get along well with their companions. (this can be for any reason: because they're like that with everyone, or because they're loyal to the group, or because they view it as useful to have some friendly scapegoats nearby or any other motivation.)
  2. Be the kind of person who will go on adventures and take risks. (This can be because they're a daredevil, or because they're desperate, or because they're devoted to their duty, or any other motivation.)

Fundamentally, most DnD games are the story of a group of friends going on adventures together. If your DnD game is the story of a group of friends going on adventures, then it's extremely beneficial for your players to build characters who will be friends, and who will go on adventures. Together.

[–] ahdok@ttrpg.network 3 points 26 minutes ago (1 children)

It's going well, I think. We're on top of it. I'm not panicking.

There's a Konsi in the invitation art. I'll colour her in so y'all can spot her.

[–] ahdok@ttrpg.network 1 points 31 minutes ago* (last edited 31 minutes ago)

The drawing prompt was "existential dread" The runic scribble around her is actually just all her negative thoughts - they're more readable in the light version.

[–] ahdok@ttrpg.network 1 points 34 minutes ago

I like that kind of thing in a lot of settings, especially more philosophical or metaphorical settings.

DnD always feels to me like it's a world where the metaphysics are defined by the players having an hour long argument at the table about "what RAW says", while people look up rules in books. Back in my 3.5 days, someone would manage to find a ruling in an obscure 3rd party book, in 4th edition, you'd find some hard definition in the source material. In 5th edition, someone will find a tweet from Crawford, and the table will agree it's stupid and decide the opposite is always true.

For my experiences in D&D, the question of "whether x counts as y" is a definition that sticks to the universe itself - there aren't many examples of metaphysics in D&D where the answer varies by intent. (I'm sure there are some though!)

Caveat: As with everything I say about D&D rules and definitions, this is not advice, just how I think of things, and the objective correct answer is always "whatever works at your table."

[–] ahdok@ttrpg.network 4 points 11 hours ago (2 children)
[–] ahdok@ttrpg.network 12 points 11 hours ago

Konsi did once break the plot of an adventure wide open by having the right detection magic running, for entirely unrelated reasons. Just realized the plot-twist 10 sessions early...

[–] ahdok@ttrpg.network 27 points 11 hours ago (7 children)

Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)

For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!

[–] ahdok@ttrpg.network 2 points 12 hours ago

While I have not drawn a comic of it, I can say that Konsi would have previously provided Razira permission to pick her up, for any reason whatsoever. (Also she's secretly enjoying herself here.)

[–] ahdok@ttrpg.network 1 points 13 hours ago (1 children)

Ah, I've been super busy with planning a wedding! The Konsi is continuing though, just slooow...

I also recently transferred all my notes from my 10 year old, completely full, notebook to a new one, and... I think I might have enough plans for about 100 Konsi comics... (There are 11 plotlines I have ideas for.) Here's a picture of what my new ideas notebook looks like.

This part of the notebook is for generic comic ideas - the ones I draw in the in-between weeks, so there's no worry of plot spoilers in this image. My notebook is a constant companion, and ideas for jokes go into it whenever they come to me. Some are fully formed and ready to go, some are half-formed and need workshopping before I could make a comic out of them. Some of them are probably so bad I'll never use them, but sometimes seeing the note at a later date inspires a new idea.

[–] ahdok@ttrpg.network 110 points 13 hours ago (9 children)

Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though.

Anyway, here's a bonus Konsi.

 

“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

This comic follows on from the Previous comic which will almost certainly provide context.

You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

[–] ahdok@ttrpg.network 3 points 1 month ago

The previous comic (not a DnD comic.... although technically I did draw a Konsi in it hm.) was comic 1000, so I took my time over it.

 

I didn't hear no initiative roll!

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I'll be back posting comics soon, I promise, but this older one is topical enough to post.

 

But what if one of these sidequests has a good reward?

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It's not easy, having a divine mission.

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Konsi doesn't make the rules, she's gotta use those slots.

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This one isn't much of a joke, it's instead providing opportunity for some upcoming character exposition.

 

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Part 1:

 

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The spell Konsi's talking about is "Fortune's Favour" - it's level 2, consumes a 100gp pearl to cast, and lets you re-roll a single D20 within the next hour. It's in Explorer's Guide to Wildmount.

It's been a little while due to drawtober, and my website is (mostly) functional again, so if you want to read all the Konsi comics from the beginning, you can do so on my website at this link. Please be advised that these posts are presented in reverse chronological order, so start at the end and work backwards.

 

I'm always cleaning up murder scenes... they all say that they want the gore gone.


Okay, jokes are done, continue with your day.

 

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Just enthralled. Completely spellbound. Beguiled, charmed, under your spell.

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