In my experience, the original is preserved in these kinds of projects. QoL, tweaks, and others are optional. While some games may have taken slow downs into account, many did not. These projects, I would say, are the definitive way to play. Stay true to the original, or get fed up with outdated control methodologies and toggle on QoL changes. Devs are very attune to how these games were originally designed and don't forsake the original. As for emulators, you can still very much miss out on the intended way to play - think crt scanlines. And emulators are quite literally a hodgepodge of tweaks to make the games run. One of the reasons projects like this were born - because people wanted 100% accuracy
bbue
joined 2 months ago
The recomp/decomps have turned out to be the absolute best way to experience these games. QoL tweaks, the game runs like it should, and is vastly more accessible. On original HW some games (looking at you Oot) have memory spikes and slow downs which is obviously not an issue in these flavors. Emulators are just about always with some trade off - recomp/decomp absolutely don't have that
Really excited to try this. Handbrake always too daunting for me. Currently putting it into a docker container - couple of requests:
EDIT: Looks like it was my doing on the GPU docker stuff. Need to follow steps to enable GPU on docker then need the following arguments:
--gpus all -e NVIDIA_VISIBLE_DEVICES=all -e NVIDIA_DRIVER_CAPABILITIES=compute,video,utility