budakai

joined 3 months ago
[–] budakai@lemmy.ca 1 points 3 days ago

Thanks! That's exactly what I was going for. It's a big loveletter to movies and games of the late 80s/early 90s.

 

Dead Reckoning: The Long Drift is a generation ship management sim where every rational decision slowly corrupts your civilization. If you haven't seen what it looks like in motion, please check out the trailer.

Genuinely grateful to this community — the feedback and signal boosting made a real difference early on.

[–] budakai@lemmy.ca 1 points 1 week ago

Awesome stuff! I'll definitely add it. Difficulty will be one thing that will have to be fleshed out before release. Thanks for the feedback!

[–] budakai@lemmy.ca 2 points 3 weeks ago

Oh for sure. For any new systems I'm going to make sure I have the coverage. Any tips for QA as a solo Dev?

[–] budakai@lemmy.ca 2 points 3 weeks ago

As a shoutout I also highly recommend playing Seedship on mobile to see the inspiration!

[–] budakai@lemmy.ca 1 points 3 weeks ago

Thank you! Please feel free to leave any feedback!

[–] budakai@lemmy.ca 2 points 3 weeks ago (1 children)

Yes. Also I'm learning to get one system down pat before expanding elsewhere. Right now I know the star chart is too linear, but I need to do a flow chart to make sure that it doesn't break anything else. For example — I added coloinist genders and search and it ended up making a game-breaking bug 15 min after I released. I stubbornly searched for 12 hours before finding the culprit and not rolling it back because I was stubborn — a good lesson.

[–] budakai@lemmy.ca 2 points 3 weeks ago (1 children)

Yes there is! https://garanlorn.itch.io/dead-reckoning Any comments there will be read and included in the next bug report/update. I also track names so feel free to post or send a DM as well. I hope to reward playtesters at the end of all this.

 

I didn't set out to make a game. I set out to expand on an idea that the game seedship planted: what would happen to a group of colonists aiming for the stars? How would they drift over time? Not a new question, but one that not many games had fleshed out.

Dead Reckoning is a colony ship simulation. The passengers are in cryo, sleeping through a voyage that spans generations. You make the system-level decisions — power allocation, resource management, who gets woken up and when. Are you the ship's intelligence? A commander operating through it? The game doesn't answer that cleanly, and that ambiguity is intentional. The distance between you and the human consequences is the whole point.

Why I built it

I work in tech. I spend a lot of time thinking about systems and knowledge architecture — how organizations store what they know and what happens when that knowledge degrades. There's something quietly terrifying about a system designed to do the right thing, operating without oversight, accumulating small errors over a long timeline. That's the game. I'd never shipped one before. Dead Reckoning started as a way to find out if I could.

Solo dev is mostly just decision fatigue

When you're the only person on a project, every decision lands on the same desk. Art direction, game feel, UI layout, save system architecture, what the font size should be on the Factions screen — all of it, all the time, with no one to sanity-check you.

The UX overhaul in v0.1.18 is a good example. The Ship Condition screen was doing too much. I knew it was wrong for weeks before I touched it — not because I didn't know how to fix it, but because fixing it meant twenty smaller decisions and I kept running out of bandwidth. When I finally split it into SYSTEMS and RESEARCH tabs, it took an afternoon. The delay wasn't technical. It was just the weight of being the only one holding the context.

What the game is missing

This is a prototype, and I've leaned on tools to move fast. The in-game writing — event text, colonist bios, the incidents that fire mid-voyage — is placeholder scaffolding. Functional, but not what the game deserves.

I'm looking for a writer to collaborate with. Small budget, revenue share on itch.io earnings. Honest caveat: we've made $6 so far. But I believe a human voice in the writing will change what the game is. If the premise interests you, reach out.

Public beta is live and free: garanlorn.itch.io/dead-reckoning

[–] budakai@lemmy.ca 9 points 3 weeks ago

What a bone-headed move. I guess we're in the "Benevolent dictator" portion of the AI Boom - Gaming relationship. I feel like we're at such a disconnect now that gamers are looking elsewhere.

Hot take: I think these decisions will drive gamers back to simplicity, community, and y'know...gameplay rather than flash and boom.

It's no surprise that smaller studios are profiting while the big ones are languishing.

Then again people keep buying NHL, NFL, and FIFA 26, so what do I know.

[–] budakai@lemmy.ca 3 points 2 months ago

I agree with this comment on unions AND contractors (though not all). I think the problem is when service becomes a game or grift and not actually being efficient.

City of Toronto was one of the worst performing unions in most sectors and stank of corruption and over employment, and then on the other side you have MetroLinx which has been one of the biggest wastes of money a government has ever seen.

Then on the flip side you have Parks Canada and the National Archives doing amazing work with limited budgets.

I know with Toronto the culture came from the top, but these days I think contract farming and middle management bloat is what is really killing efficiency.

Also let the damn people work from home.

[–] budakai@lemmy.ca 4 points 2 months ago

This post has more investifative reporting than the editor and "journalist"in the Spec.

Also, don't forget to sign petition e-6879! Don't be distracted by the fact that the biggest imposition on your quality of life is by billionaires who are winning the class war:

https://www.ourcommons.ca/petitions/en/Petition/Sign/e-6879

[–] budakai@lemmy.ca 4 points 2 months ago (1 children)

Alright silly question, but how do I vote for a party leader in this election? I've received a plethora of emails about who to vote for, but not much about the process of how.

[–] budakai@lemmy.ca 10 points 2 months ago

If you don't want to be the bad guys, then don't act like it. This is what soft power fading looks like.

America is in for a hell of a ride the next ten years. If I was American, I'd be out every day, because foreigners only go by what they experience and feel every day, and when you're overseas, well...

Let's just say I wouldn't feel safe leaving the bubble of the ol' Red, White, and Blue.

 

Another very prescient look into our relationship from 40 years ago.

Laxer is the primary reason this series remains fascinating. He wasn't a neutral broadcaster; he was a political economist and a co-founder of the "Waffle" (a radical left-wing faction of the NDP).

Also worth noting is one of the producers of the series (Kalle Lasn) is the founder of Adbusters.

 

Really interesting documentary from the NFB on the rise and fall of American business culture. It really highlights the shifting neoliberal policies of the 80s into the Technofeudalist world we have now. Worth a watch if you like history.

view more: next ›