gwheel

joined 2 years ago
[–] gwheel@lemm.ee 5 points 2 days ago* (last edited 2 days ago) (1 children)

But it won't show up on new instances, which means instance churn will erode it away from the broader fediverse. It could become a centralizing force if new instances can never access historical posts.

[–] gwheel@lemm.ee 5 points 5 days ago (1 children)

I'm expecting the biggest difference to be a removal or de emphasizing of the disguise system. Disguises are a core hitman mechanic but Bond very rarely uses them. (unless I'm forgetting stuff, and I haven't seen all of the movies) I'm not sure what would fill the gameplay void left by them, vehicles could do it if handled well.

[–] gwheel@lemm.ee 6 points 3 weeks ago (1 children)

Looks like a fun brainrot themed idler, gonna give it a go after work. Universal Paperclips has always been my favorite.

[–] gwheel@lemm.ee 2 points 1 month ago

Maybe the tooth fairy is like a vampire needing an invitation: the tooth must be willingly offered.

[–] gwheel@lemm.ee 43 points 1 month ago (14 children)
  • Immich backs up photos from my phone and camera with tagging and search
  • Archivebox is like a personal internet archive, I use it to save youtube videos and important memes
  • Homeassistant does home automation stuff, currently I only use it to turn the speakers on/off with the tv
  • Forgejo is a git host like Github, and can regularly pull external repositories to keep a personal mirror
  • Actual budget is a budgeting app, nice for tracking expenses across multiple accounts
[–] gwheel@lemm.ee 1 points 1 month ago

That's what I figured, it's already running without issue and converting the custom app to a standard docker would be trivial. Git sounds like a nice next step, right now my backup script just extracts the app configs from truenas and sticks them in a json file. It's good enough to recreate the apps, but if I mess something up I have to dive into backups to see what changed.

[–] gwheel@lemm.ee 3 points 1 month ago (1 children)

Yup, that's exactly why I'm iffy about tying my configuration too closely to a specific platform. Luckily my setup was still pretty small last year so the only significant thing was Jellyfin, which I just rebuilt from scratch.

Paperless takes forever to start up, it seems to be something about setting permissions on all of its files.

Do you have anything in place to track updates to your custom apps, or are you just leaving everything on the latest tag?

 

I've got forgejo configured and running as a custom docker app, but I've noticed there's a community app available now. I like using the community apps when available since I can keep them updated more easily than having to check/update image tags.

Making the switch would mean migrating from sqlite to postgres, plus some amount of file restructuring. It'll also tie my setup to truenas, which is a platform I like, but after being bit by truecharts I'm nervous about getting too attached to any platform.

Has anyone made a similar migration and can give suggestions? All I know about the postgres config is where the data is stored, so I'm not even sure how I'd connect to import anything. Is there a better way to get notified about/apply container images for custom apps instead?

[–] gwheel@lemm.ee 1 points 2 months ago

I'm not sure if the author's point here is "A lot of games emulated Half Life's scripted sequences but in a worse way and that is Half Life's fault" or "Half Life's style of immersion overshadowed immersive sims and sandbox games and that was bad". I could maybe get on board with the second but you can't then go praising Naughty Dog because they mixed cinematics with their scripted gameplay.

As the author says, scripted sequences are a tool alongside cinematics and anything else. In the case of COD (I haven't played a new one in around 15 years, so I'm talking from the perspective of COD4 and its derivatives. I don't know how anything recent is structured) the briefing screens during loading are literally cinematics delivering narrative in a stylistically appropriate way. They do take away agency via QTEs (which act as resets for the gameplay and limit dynamism) or extended 'you can jiggle your camera' cutscenes, but those aren't inherently bad, and Half Life doesn't do them anyway.

Outside of maybe two moments in Half Life you have all of your weapons and abilities available, so those scripted sequences are not a cutscene you are forced to jiggle your camera at, but environmental set dressing or one-off combat scenarios. A cutscene showing a tank smashing into the room through a wall would break the flow of the firefight, and having it there from the start would take away the player's ability to set up an ambush with tripwire mines or one of their other tools. A good scripted event doesn't reduce interactivity, it is a stimulus for the player to interact with.